I do not believe I solved all the puzzles for KQ1 without either having to look a few of them up or simply know them in advance having watched a friend solve them (with or without help) once before. I did solve many puzzles on my own, but some of them required a bit of assistance. At the time, I figured I just wasn't quite good enough to figure it all out. It was probably because of this that I adopted somewhat of an "adventure game masochism" approach to the genre as I continued to play through newer games in the KQ and other series - If I couldn't figure out a puzzle, then I was basically stuck.
That has been pretty much my problems with the adventure game genre since I first started playing them, which is why I never really delved into them heavily. I would get to a certain point where I hit a logical "brick wall," get stuck, and then give up, shelving the game permanently. Even the supposedly "simple" adventure games kicked my butt, leaving the impression that the entire genre is one for cryptological geniuses.
Back in the day when there was no Internet, there really was no way to get hints for a game without ponying up some cash for the hint book (and often times, there was no hint book available!). I remember purchasing Infocom's "Cutthroats," a pirate-themed adventure, and I had the official hint book for it too (I think the game came with it, although I'm not sure). I finally broke down and "cheated" with some of the hints, but it made me feel "dirty." Even with some hints, I never solved the game. Infocom's "Deadline" really soured me on the genre; I didn't even solve ONE puzzle, and just wandered aimlessly through the mansion until I gave up. "Deadline" was the last adventure I ever purchased.
Still, I have fond memories of the "Adventure International" games. My high school computer club would play these games as a team. Playing the game by yourself is humiliating, but having a group of like minds attacking the puzzles together was a fun experience! "Use the sock on the camera!" or "get the key from the gnome!" they would chime in, allowing for a communal puzzle-solving experience!
I do not believe I solved all the puzzles for KQ1 without either having to look a few of them up or simply know them in advance having watched a friend solve them (with or without help) once before. I did solve many puzzles on my own, but some of them required a bit of assistance. At the time, I figured I just wasn't quite good enough to figure it all out. It was probably because of this that I adopted somewhat of an "adventure game masochism" approach to the genre as I continued to play through newer games in the KQ and other series - If I couldn't figure out a puzzle, then I was basically stuck.
That has been pretty much my problems with the adventure game genre since I first started playing them, which is why I never really delved into them heavily. I would get to a certain point where I hit a logical "brick wall," get stuck, and then give up, shelving the game permanently. Even the supposedly "simple" adventure games kicked my butt, leaving the impression that the entire genre is one for cryptological geniuses.
Back in the day when there was no Internet, there really was no way to get hints for a game without ponying up some cash for the hint book (and often times, there was no hint book available!). I remember purchasing Infocom's "Cutthroats," a pirate-themed adventure, and I had the official hint book for it too (I think the game came with it, although I'm not sure). I finally broke down and "cheated" with some of the hints, but it made me feel "dirty." Even with some hints, I never solved the game. Infocom's "Deadline" really soured me on the genre; I didn't even solve ONE puzzle, and just wandered aimlessly through the mansion until I gave up. "Deadline" was the last adventure I ever purchased.
Still, I have fond memories of the "Adventure International" games. My high school computer club would play these games as a team. Playing the game by yourself is humiliating, but having a group of like minds attacking the puzzles together was a fun experience! "Use the sock on the camera!" or "get the key from the gnome!" they would chime in, allowing for a communal puzzle-solving experience!
Great post, by the way, CkRtech!
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