King's Quest was the first adventure game that really made me go "Wow, I want to play that!" The graphics and semi-arcadish movement was what leaped out at me. There was a whimsical "toy" quality about it that changed the dynamics of adventure games, which up to that point were, at their pinnacle, illustrated "books." It actually made the adventure format "approachable" to otherwise non-text-adventure players like me.
If I recall correctly, KQ didn't just load in pictures as you moved from location to location, it actually DREW the pictures on the screen in a vector-like fashion, which might sound irritating, but I found it kind of charming. It gave the graphics a kind of "live art" quality which I found fascinating.
Unfortunately, I never did actually play the game much (I didn't actually own a PC at the time, and merely fiddled with the in-store demos), and when I finally played KQ, the graphics had been updated to even more beautiful backdrops, but the "screen drawing" was gone.
Still, KQ was undeniably a ground-breaking game, and probably brought more people into adventure-style gaming than any other game I can think of. Where would the adventure format be without this game?
King's Quest was the first adventure game that really made me go "Wow, I want to play that!" The graphics and semi-arcadish movement was what leaped out at me. There was a whimsical "toy" quality about it that changed the dynamics of adventure games, which up to that point were, at their pinnacle, illustrated "books." It actually made the adventure format "approachable" to otherwise non-text-adventure players like me.
If I recall correctly, KQ didn't just load in pictures as you moved from location to location, it actually DREW the pictures on the screen in a vector-like fashion, which might sound irritating, but I found it kind of charming. It gave the graphics a kind of "live art" quality which I found fascinating.
Unfortunately, I never did actually play the game much (I didn't actually own a PC at the time, and merely fiddled with the in-store demos), and when I finally played KQ, the graphics had been updated to even more beautiful backdrops, but the "screen drawing" was gone.
Still, KQ was undeniably a ground-breaking game, and probably brought more people into adventure-style gaming than any other game I can think of. Where would the adventure format be without this game?
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