I also think it's interesting how the first KQ had text input.
I remember very distinctly Electronic Games magazine having a super feature on the development of King's Quest for the then new PCjr platform. I'll definitely be sure to contribute plenty of good material from that when you're done working your magic.
I have the original IBM branded release of King's Quest for the PCjr (fairly valuable these days) and it's pretty amazing how the packaging is more reflective of stuffy old IBM than it is the "fun" of Sierra and the game itself.
I also agree about the Sierra adventure games - I was never able to complete one due to the brutal "wrong move, you die". Lucasfilm (later, LucasArt) definitely got it right with the "have fun trying everything" approach.
Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade Bill Loguidice, Managing Director | Armchair Arcade, Inc.
*************************** Bill Loguidice, Managing Director
Armchair Arcade, Inc.
I also think it's interesting how the first KQ had text input.
I remember very distinctly Electronic Games magazine having a super feature on the development of King's Quest for the then new PCjr platform. I'll definitely be sure to contribute plenty of good material from that when you're done working your magic.
I have the original IBM branded release of King's Quest for the PCjr (fairly valuable these days) and it's pretty amazing how the packaging is more reflective of stuffy old IBM than it is the "fun" of Sierra and the game itself.
I also agree about the Sierra adventure games - I was never able to complete one due to the brutal "wrong move, you die". Lucasfilm (later, LucasArt) definitely got it right with the "have fun trying everything" approach.
Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.
***************************
Bill Loguidice, Managing Director
Armchair Arcade, Inc.