Philip has just posted our interview with Benoit Sokal, designer of the highly acclaimed Syberia games and a half dozen more recent titles. It's well worth reading for anyone interested in GAG development or the state of the genre. I thought Seb might also be interested in this guy because of his background in comics and art. Here's a little snippet concerning the future of adventure games:
I see two directions for ‘story telling in video games,’ if this is a definition that could fit with the word ‘adventure.’ One is the Internet, with probably episodic content. The other one is ‘high budget’ productions on console.
Enjoy, and let us hear YOUR opinion on these issues!