Good stuff. A challenging dungeon of puzzles is always something you can eventually learn to enjoy, but if there's no reward at the end, it kinda sucks. That seems to be the problem with this game... the creator/writer didn't really understand how to design a CRPG, only write the engine for one.
Good stuff. A challenging dungeon of puzzles is always something you can eventually learn to enjoy, but if there's no reward at the end, it kinda sucks. That seems to be the problem with this game... the creator/writer didn't really understand how to design a CRPG, only write the engine for one.
Adam