Yeah, it's funny how people tend to live in one world or the other. Console gamers tend to ignore anything that happened on computers and vice versa. I've tried to avoid doing that in my book, actually putting the time in to play the console games and learn as much about them as possible.
The only major innovations I know of that were introduced via console RPGs are the "active time battle" system, anime-style graphics, and an emphasis on linear plots and richly developed (and pre-generated) characters.
It's hard for me to believe how anyone, no matter how dense, couldn't see that Dragon Warrior isn't based on the early Ultima games. I mean, come on.
Yeah, it's funny how people tend to live in one world or the other. Console gamers tend to ignore anything that happened on computers and vice versa. I've tried to avoid doing that in my book, actually putting the time in to play the console games and learn as much about them as possible.
The only major innovations I know of that were introduced via console RPGs are the "active time battle" system, anime-style graphics, and an emphasis on linear plots and richly developed (and pre-generated) characters.
It's hard for me to believe how anyone, no matter how dense, couldn't see that Dragon Warrior isn't based on the early Ultima games. I mean, come on.
Matt Barton, Managing Editor
Location: St. Cloud, Minnesota, USA
Email: matt@armchairarcade.com