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Bill Loguidice
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Joined: 12/31/1969
BC and Generations
Matt Barton wrote:

That's a good point. I guess a more fitting example would be the NES and the SNES. Can you play GameCube games on the Wii with the Wii's standard hardware?

Yes, the Gamecube discs slide right in the slot and automatically play as if on the stock system and the Wii's memory management includes Gamecube memory cards. You do need a Gamecube controller though if I recall correctly, which is not a big deal.

Matt Barton wrote:

I again point at the SNES. Would anybody have bought that system if it weren't for awesome games like Super Mario World, Super Metroid, and so on? Did anybody care that they couldn't play the NES Metroid or Super Mario on their SNES? Heck no, because the "super" versions kicked their butt. Nintendo has always been very smart about offering "killer" games right away. At the very least, you know you'll have 3-5 gams for their systems that are extremely playable and highly polished. It took them long enough to get it, but the 360 finally does have its Halo 3. What does Sony have?

To be fair, while Halo 3 is the killer app to end all killer apps as those things go, the 360 library already had in place Xbox Live Arcade, Bioshock, Gears of War, etc., etc. It did not lack for games prior to Halo 3, Halo 3 just sort of sealed the deal as it were. And no, at this time, the PS3's library (and even Xbox Live-like gaming) is lukewarm at best, with the occasional game like Motorstorm to race an eyebrow.

Matt Barton wrote:

What seems to have sold the PS2 is the raw number of titles. You got a powerful machine and a huge library for a decent price. People upgraded from the PS1 to the PS2 for the graphics. I don't see anything for the PS3 that'd make me want to rush out and buy one. I'm still not overly impressed with "next gen" graphics--they're nowhere NEARLY as impressive as moving from NES to SNES was, or from the C-64 to the Amiga.

Again, that's debatable. The move from 8- to 16-bits was huge, as was the transition from pixels to polygons, but otherwise when was there that big of a shift in visuals for you to really notice on a casual basis? Even the shift from cartridges/disks to optical media didn't make that much of a difference. The big shift with this generation really has been to "permanent" hi-def and widescreen and surround sound, which does - when taken together - make a huge difference. The only one not on board with all that is the Wii, and it does suffer just a bit for it (I don't like having to manually switch aspect ratios from 16:9 to 4:3, for instance, to play old NES games on the Wii or cater to non-widescreen software).

By the way, I DO wish you'd make the jump to something like the 360, as it would be damn cool to play the Halo 3 campaign cooperatively with you and two other people, not to mention all the other online cooperative and competitive games... It takes a lot of the hassle from the PC away.

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Bill Loguidice, Managing Director
Armchair Arcade, Inc.
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Bill Loguidice, Managing Director
Armchair Arcade, Inc.

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