Japanese CRPGS are like Choose Your Own Adventure books, only with one choice all the time. Far too much handholding, clue giving and sheer lack of openness.
-- Stu --
I agree with you there. I don't like calling them RPGs at all, because you don't actually get to choose a role. You play the path you're given. The same applies with TLJ and Dreamfall.
The only customisation you really get to make is in the type of damage you do. I enjoy the Final Fantasy games from a storytelling and world-building perspective but I do have trouble immersing myself in the characters. They're more an interactive movie than actual role-playing.
Japanese CRPGS are like Choose Your Own Adventure books, only with one choice all the time. Far too much handholding, clue giving and sheer lack of openness.
-- Stu --
I agree with you there. I don't like calling them RPGs at all, because you don't actually get to choose a role. You play the path you're given. The same applies with TLJ and Dreamfall.
The only customisation you really get to make is in the type of damage you do. I enjoy the Final Fantasy games from a storytelling and world-building perspective but I do have trouble immersing myself in the characters. They're more an interactive movie than actual role-playing.
- Weefz
Editor, The Average Gamer