I dont see the point in another remake straight after just doing a remake.
Perhaps they could go in and actually improve the game, making it more like a LucasArts game. For instance, they could make it so that you couldn't get the game in an unwinnable state (or at least make death less painful). More hints or some sort of built-in hint mechanism would be great, too.
I mean, hell, judging from the screenshot, they've actually gone in and duplicated some of the dumbest stuff in those games (the precise work with the arrow keys and no diagonal control). Put some rails on it, or allow for a better point-and-click system. I *hated* those "puzzles" where you had to carefully inch your way across a ledge without falling off. Sheer tedium and frustration; why the hell duplicate that???
Heck, if you're going to go the trouble, I'd try to do the equivalent of a "commentary" track that gave you as much information about the game's history and development as possible during gameplay. That'd be awesome.
I dont see the point in another remake straight after just doing a remake.
Perhaps they could go in and actually improve the game, making it more like a LucasArts game. For instance, they could make it so that you couldn't get the game in an unwinnable state (or at least make death less painful). More hints or some sort of built-in hint mechanism would be great, too.
I mean, hell, judging from the screenshot, they've actually gone in and duplicated some of the dumbest stuff in those games (the precise work with the arrow keys and no diagonal control). Put some rails on it, or allow for a better point-and-click system. I *hated* those "puzzles" where you had to carefully inch your way across a ledge without falling off. Sheer tedium and frustration; why the hell duplicate that???
Heck, if you're going to go the trouble, I'd try to do the equivalent of a "commentary" track that gave you as much information about the game's history and development as possible during gameplay. That'd be awesome.
Matt Barton, Managing Editor
Location: St. Cloud, Minnesota, USA
Email: matt@armchairarcade.com