Zork GAGs and Infocom's later text and graphics games
Mat Tschirgi wrote:
I never played the Zork GAGs, but was always a bit curious about them. I know Nemesis was very inspired by MYST as far as the puzzles go.
One Infocom game that's interesting is one of their last-- Shogun. It's based off the book by James Clavell and basically the puzzles make no sense unless you've read the 1000+ page book or play along with the in-game walkthrough. It has some nice artwork though and I'm sure someone could make a decent game based on the book if they tried a different take on things.
I played Return to Zork with my girlfriend at the time (1995/6-ish, the PC CD-ROM non-Real Video version). With some hints, we were able to beat it. It actually was a big deal at the time and quite enjoyable, even with the likely purposely cheesy acting. As far as GAG's go, it was about my speed and to my tastes. Games like Myst never did anything for me and in fact I'm quite anti that type of game. I have yet to try the later Zork GAG's, though I certainly plan on it someday.
I had bought Arthur and Shogun for the Amiga back when that was my primary platform. I loved Arthur and save for one small hint that I probably didn't need, beat it entirely on my own (definitely more of a beginner or average-level difficulty). Very nice graphics. Shogun on the other hand, after being a big fan of the mini-series (never read the books), was something of a dissapointment, with hit-and-miss graphics and very linear and often unreasonable solutions to problems (and an unusual parser vocabulary that just threw items in there for fun that were rarely logically useable). I never did get very far.
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Bill Loguidice, Managing Director
Armchair Arcade, Inc.
(A PC Magazine Top 100 Website)
======================================
*************************** Bill Loguidice, Managing Director
Armchair Arcade, Inc.
I never played the Zork GAGs, but was always a bit curious about them. I know Nemesis was very inspired by MYST as far as the puzzles go.
One Infocom game that's interesting is one of their last-- Shogun. It's based off the book by James Clavell and basically the puzzles make no sense unless you've read the 1000+ page book or play along with the in-game walkthrough. It has some nice artwork though and I'm sure someone could make a decent game based on the book if they tried a different take on things.
I played Return to Zork with my girlfriend at the time (1995/6-ish, the PC CD-ROM non-Real Video version). With some hints, we were able to beat it. It actually was a big deal at the time and quite enjoyable, even with the likely purposely cheesy acting. As far as GAG's go, it was about my speed and to my tastes. Games like Myst never did anything for me and in fact I'm quite anti that type of game. I have yet to try the later Zork GAG's, though I certainly plan on it someday.
I had bought Arthur and Shogun for the Amiga back when that was my primary platform. I loved Arthur and save for one small hint that I probably didn't need, beat it entirely on my own (definitely more of a beginner or average-level difficulty). Very nice graphics. Shogun on the other hand, after being a big fan of the mini-series (never read the books), was something of a dissapointment, with hit-and-miss graphics and very linear and often unreasonable solutions to problems (and an unusual parser vocabulary that just threw items in there for fun that were rarely logically useable). I never did get very far.
======================================
Bill Loguidice, Managing Director
Armchair Arcade, Inc.
(A PC Magazine Top 100 Website)
======================================
***************************
Bill Loguidice, Managing Director
Armchair Arcade, Inc.