User login

Mark Vergeer's picture

nice interview Matt!

Wow, that was a very nice interview. What always strikes me is the enormous limits in hardware (especially memory) programmers had to battle with. I am convinced this brings out the best in programmers - making them very inventive and creative. Today with tons of memory to go by it's a whole different story, but so is the gameplay. It is hard to compare these old games to todays games as they are vastly different in both gameplay, lines of code and number of people involved in the dev-team.
A nice read!

========================
Mark Vergeer - Editor / Pixelator
Armchair Arcade, Inc.
Xboxlive gametag
========================

Reply

The content of this field is kept private and will not be shown publicly.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd> <blockquote> <i> <b> <img> <div> <span>
  • Lines and paragraphs break automatically.
  • You may quote other posts using [quote] tags.
  • Images can be added to this post.
  • Web page addresses and e-mail addresses turn into links automatically.

More information about formatting options