Wow, that was a very nice interview. What always strikes me is the enormous limits in hardware (especially memory) programmers had to battle with. I am convinced this brings out the best in programmers - making them very inventive and creative. Today with tons of memory to go by it's a whole different story, but so is the gameplay. It is hard to compare these old games to todays games as they are vastly different in both gameplay, lines of code and number of people involved in the dev-team.
A nice read!
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Mark Vergeer - Editor / Pixelator
Armchair Arcade, Inc.
Xboxlive gametag
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Wow, that was a very nice interview. What always strikes me is the enormous limits in hardware (especially memory) programmers had to battle with. I am convinced this brings out the best in programmers - making them very inventive and creative. Today with tons of memory to go by it's a whole different story, but so is the gameplay. It is hard to compare these old games to todays games as they are vastly different in both gameplay, lines of code and number of people involved in the dev-team.
A nice read!
========================
Mark Vergeer - Editor / Pixelator
Armchair Arcade, Inc.
Xboxlive gametag
========================
Armchair Arcade Editor