Here's a good one demonstrating some of the prototype "Tennis" gameplay from the brown box, which eventually morphed into the commercial Odyssey, which probably was as sophisticated as the system was able to produce (again, all functions are built in, the "cartridges" are just jumpers turning various features on or off):
Here's another one, with some background and the actual Magnavox Odyssey in action:
Obviously, despite being more sophisticated than Pong in terms of movement, it was more primitive in regards to a lack of score and sound. As with all Odyssey games, a lot is up to the player's imagination.
======================================
Bill Loguidice, Managing Director
Armchair Arcade, Inc.
(A PC Magazine Top 100 Website)
======================================
*************************** Bill Loguidice, Managing Director
Armchair Arcade, Inc.
Here's a good one demonstrating some of the prototype "Tennis" gameplay from the brown box, which eventually morphed into the commercial Odyssey, which probably was as sophisticated as the system was able to produce (again, all functions are built in, the "cartridges" are just jumpers turning various features on or off):
Here's another one, with some background and the actual Magnavox Odyssey in action:
Obviously, despite being more sophisticated than Pong in terms of movement, it was more primitive in regards to a lack of score and sound. As with all Odyssey games, a lot is up to the player's imagination.
======================================
Bill Loguidice, Managing Director
Armchair Arcade, Inc.
(A PC Magazine Top 100 Website)
======================================
***************************
Bill Loguidice, Managing Director
Armchair Arcade, Inc.