Action Button was well worth the click, thanks for the link. They seem to be smart people and entertaining writers, but I had to disagree with their view of one of the few games they looked at that I've actually played. I've often heard criticism of FFVII amounting to a dislike of level grinding in between cut-scenes for the sole purpose of being able to see larger numbers pop up over an enemy's head/s during battle. While I'm not going to argue that winning any of the FFs is taxing to grey matter, to me it is one of those series that gives a player the choice between hacking away with brute force and just drinking all the healing you can carry, or finding "neater" ways of taking enemies down by paying attention to elemental weaknesses, attack patterns or carefully timing chracter limit breaks. There's also a pretty large exploration component involving the "weapons" that I didn't even get into while I was playing it. If they don't like it, fine, but by ignoring a lot of the more involved elements that particular writer came off, to me, as prefering to focus on pissing people off rather than giving a good look at the game. Did anyone get that impression from their other reviews?
They did like Balloon Fight, however, and I think their take on it was accurate.
Regardless of their objectivity, I do enjoy the style of writing, and that's often all I need to keep me reading, whether I agree with their assessments or not.
Action Button was well worth the click, thanks for the link. They seem to be smart people and entertaining writers, but I had to disagree with their view of one of the few games they looked at that I've actually played. I've often heard criticism of FFVII amounting to a dislike of level grinding in between cut-scenes for the sole purpose of being able to see larger numbers pop up over an enemy's head/s during battle. While I'm not going to argue that winning any of the FFs is taxing to grey matter, to me it is one of those series that gives a player the choice between hacking away with brute force and just drinking all the healing you can carry, or finding "neater" ways of taking enemies down by paying attention to elemental weaknesses, attack patterns or carefully timing chracter limit breaks. There's also a pretty large exploration component involving the "weapons" that I didn't even get into while I was playing it. If they don't like it, fine, but by ignoring a lot of the more involved elements that particular writer came off, to me, as prefering to focus on pissing people off rather than giving a good look at the game. Did anyone get that impression from their other reviews?
They did like Balloon Fight, however, and I think their take on it was accurate.
Regardless of their objectivity, I do enjoy the style of writing, and that's often all I need to keep me reading, whether I agree with their assessments or not.