I thought Crawford pretty much gave up on that engine, adamantyr? I certainly think that while development is not necessarily focused in this area and thus its growth has been retarded (we really aren't much beyond "Eliza", relatively speaking), I believe with some clever programming and implementation, you can at least fool the player into thinking there are more sophisticated machinations going on. After all, as simplistic as "Eliza" is, it can fool most people for at least a few rounds of interaction...
======================================
Bill Loguidice, Managing Director
Armchair Arcade, Inc.
(A PC Magazine Top 100 Website)
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*************************** Bill Loguidice, Managing Director
Armchair Arcade, Inc.
I thought Crawford pretty much gave up on that engine, adamantyr? I certainly think that while development is not necessarily focused in this area and thus its growth has been retarded (we really aren't much beyond "Eliza", relatively speaking), I believe with some clever programming and implementation, you can at least fool the player into thinking there are more sophisticated machinations going on. After all, as simplistic as "Eliza" is, it can fool most people for at least a few rounds of interaction...
======================================
Bill Loguidice, Managing Director
Armchair Arcade, Inc.
(A PC Magazine Top 100 Website)
======================================
***************************
Bill Loguidice, Managing Director
Armchair Arcade, Inc.