Probably a good idea. Of course the DS has its share of clunkers. There's so many products on the shelves that if you don't rely on a popular license, your game probably won't sell (it was pretty much the same story with the GBA). Original games, no matter how good they are, never sell as much as ones based on popular movies or tv shows (as well all know). But i believe you can still make a great game no matter what subject you have to work with. That's the big challenge, i guess. I'd rather work on "Punky Brewster: The Game" for instance and be free to do pretty much what i want with it (within limits of course), than work on the latest big next-gen first person shooter and have to go through fifteen executives every time i want to change the smallest detail on some character's shirt.
"I sense an article in this, Seb!"
Probably a good idea. Of course the DS has its share of clunkers. There's so many products on the shelves that if you don't rely on a popular license, your game probably won't sell (it was pretty much the same story with the GBA). Original games, no matter how good they are, never sell as much as ones based on popular movies or tv shows (as well all know). But i believe you can still make a great game no matter what subject you have to work with. That's the big challenge, i guess. I'd rather work on "Punky Brewster: The Game" for instance and be free to do pretty much what i want with it (within limits of course), than work on the latest big next-gen first person shooter and have to go through fifteen executives every time i want to change the smallest detail on some character's shirt.