"Seb, it's nice to hear from you again! Still working and living in the same place? How are the cats?"
Cats are overweight and happy, as usual. Thanks!
I'm not working at the same old place. I left about a year ago to accept an art director position at another studio.
I'm currently supervising several DS projects. It's been a lot of fun, really. The DS can be a real challenge, but I feel
we're improving all the time. I found out that i really like working on handhelds as opposed to next-gen (or PS2/XBox).
You can be more creative and sneak in a lot of fun ideas and they pretty much leave you alone. When a publisher
gambles several million dollars on a big next-gen title, they tend to play it very safe.
I'm still living in Montreal. Eidos just annonced that they're opening a new studio in town. The city is quickly becoming
quite popular with game companies. There's no shortage of people wanting to get in the industry, but finding qualified
employees is hard.
"Seb, it's nice to hear from you again! Still working and living in the same place? How are the cats?"
Cats are overweight and happy, as usual. Thanks!
I'm not working at the same old place. I left about a year ago to accept an art director position at another studio.
I'm currently supervising several DS projects. It's been a lot of fun, really. The DS can be a real challenge, but I feel
we're improving all the time. I found out that i really like working on handhelds as opposed to next-gen (or PS2/XBox).
You can be more creative and sneak in a lot of fun ideas and they pretty much leave you alone. When a publisher
gambles several million dollars on a big next-gen title, they tend to play it very safe.
I'm still living in Montreal. Eidos just annonced that they're opening a new studio in town. The city is quickly becoming
quite popular with game companies. There's no shortage of people wanting to get in the industry, but finding qualified
employees is hard.