I thought cloak & dagger was the first movie based on a video game (1984)... anyone remember C&D??
-- Stu --
Good call, Stu! I do remember C&D, though barely. Tron came out in 1982, and Cloak & Dagger 1984. The SMB movie didn't come out until 1993, quite a spate afterwards.
I remember Cloak & Dagger as well... that one was rather dark, though, with a lot of scenes that were a little disturbing for a kid, like when he shoots and kills the one spy who's describing, very graphically, how he's going to kill him.
Tron wasn't based on any video games. I have the special edition on DVD, and they talk about how they made it, which was post-production optical effects to create the "glow" effect. Imperfections in the process were covered by putting in little "ping" sound effects when they occurred.
The reason Disney released it was that they were the only one who had the amount of equipment necessary to do the job. As for CGI, there's only 20-25 minutes of it in the entire movie, and they had to farm out to every available super-computer in southern California at the time to get it done. The light cycles, for example, were animated by entering pre-mapped six-value 3D positions (x,y,z, angle trajectories in all three) into the computer, waiting a half-hour for the image to render, taking a snapshot, then doing it again.
I thought cloak & dagger was the first movie based on a video game (1984)... anyone remember C&D??
-- Stu --
Good call, Stu! I do remember C&D, though barely. Tron came out in 1982, and Cloak & Dagger 1984. The SMB movie didn't come out until 1993, quite a spate afterwards.
I remember Cloak & Dagger as well... that one was rather dark, though, with a lot of scenes that were a little disturbing for a kid, like when he shoots and kills the one spy who's describing, very graphically, how he's going to kill him.
Tron wasn't based on any video games. I have the special edition on DVD, and they talk about how they made it, which was post-production optical effects to create the "glow" effect. Imperfections in the process were covered by putting in little "ping" sound effects when they occurred.
The reason Disney released it was that they were the only one who had the amount of equipment necessary to do the job. As for CGI, there's only 20-25 minutes of it in the entire movie, and they had to farm out to every available super-computer in southern California at the time to get it done. The light cycles, for example, were animated by entering pre-mapped six-value 3D positions (x,y,z, angle trajectories in all three) into the computer, waiting a half-hour for the image to render, taking a snapshot, then doing it again.