Nice reviews though. This system isn't yet emulated right?
Since it's analog, I don't believe it can be emulated, only simulated. (snip)
The "chronogaming" reviews are pretty much spot-on.
Thanks! Both of you! :)
There's an "emu" of sorts by Paul Robeson (sp?) and David Winter. It's at Winter's website, www.pong-story.com. It's DOS based and written so as to simulate the actual wiring of an Odyssey based on the Odyssey wiring schematics found a few years back. The chronogaming project sprang from wanting to acquire and scan in the overlays of all the games and see if I could make them work with the sim-emulator. Somewhere between DOS and WinXP, whatever utility on the site that supposedly allows one to convert such scans for use with the sim-emulator stopped working. I've since gotten no response from the authors to see if they're interested in adapting the program or using my scans. I'll probably write a flash-based simulation so my hours and hours of scanning and compositing won't go to waste but will instead contribute to hours more spent learning ActionScript 2.0. ;)
To me, these games aren't "great plays" for the most part, but after finding it nearly impossible to find actual descriptions or manuals for these games on the internet, I thought it would a good thing for me to do. (The manuals are out there now, btw, I scanned them all and posted them to a manual archive somewhere. The people running the site hadn't even heard of the Odyssey. Heh.) I've also scanned and processed every printed surface of my once complete Odyssey collection. All except the damn box for the proprietary RF switch box. Cripes.
Bill, thanks for promoting my entry to the front page. I went in and edited something and I guess that demotes it again. I'll try to be certain I post my "final" entry next time so I'm not demoting my efforts unwittingly.
Nice reviews though. This system isn't yet emulated right?
Since it's analog, I don't believe it can be emulated, only simulated. (snip)
The "chronogaming" reviews are pretty much spot-on.
Thanks! Both of you! :)
There's an "emu" of sorts by Paul Robeson (sp?) and David Winter. It's at Winter's website, www.pong-story.com. It's DOS based and written so as to simulate the actual wiring of an Odyssey based on the Odyssey wiring schematics found a few years back. The chronogaming project sprang from wanting to acquire and scan in the overlays of all the games and see if I could make them work with the sim-emulator. Somewhere between DOS and WinXP, whatever utility on the site that supposedly allows one to convert such scans for use with the sim-emulator stopped working. I've since gotten no response from the authors to see if they're interested in adapting the program or using my scans. I'll probably write a flash-based simulation so my hours and hours of scanning and compositing won't go to waste but will instead contribute to hours more spent learning ActionScript 2.0. ;)
To me, these games aren't "great plays" for the most part, but after finding it nearly impossible to find actual descriptions or manuals for these games on the internet, I thought it would a good thing for me to do. (The manuals are out there now, btw, I scanned them all and posted them to a manual archive somewhere. The people running the site hadn't even heard of the Odyssey. Heh.) I've also scanned and processed every printed surface of my once complete Odyssey collection. All except the damn box for the proprietary RF switch box. Cripes.
Bill, thanks for promoting my entry to the front page. I went in and edited something and I guess that demotes it again. I'll try to be certain I post my "final" entry next time so I'm not demoting my efforts unwittingly.