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yeah the original compiler came from germany i think and was rebadged (textcomp iirc from M Weiand)...
That sounds like Tex-Comp. They distributed a lot of TI software from Europe and places outside the U.S. as "freeware". So Weiand didn't actually write the editor? (It is more an editor than a compiler, no real "compiling" is done except when actually running the game.) So who wrote the Knight Ironheart adventure? Probably one of the most frustrating adventures I ever played... Even studying the adventure logic didn't help.
yakumo9275 wrote:
The game format limitations are horrendous. The counters were flipflops so if you didnt flip one back you would end up using the wrong counter.
apparently scott adams saw the ti99 compiler and was quite impressed.
Yeah, just reading the instructions for the Adventure Editor was a great learning aid for boolean algebra and logical paths. And what it lacked in memory it made up for in elegance of operations. I'd still be writing adventures using it, except my imagination has far outgrown what the engine is capable of. :)
yakumo9275 wrote:yeah the
That sounds like Tex-Comp. They distributed a lot of TI software from Europe and places outside the U.S. as "freeware". So Weiand didn't actually write the editor? (It is more an editor than a compiler, no real "compiling" is done except when actually running the game.) So who wrote the Knight Ironheart adventure? Probably one of the most frustrating adventures I ever played... Even studying the adventure logic didn't help.
apparently scott adams saw the ti99 compiler and was quite impressed.
Yeah, just reading the instructions for the Adventure Editor was a great learning aid for boolean algebra and logical paths. And what it lacked in memory it made up for in elegance of operations. I'd still be writing adventures using it, except my imagination has far outgrown what the engine is capable of. :)