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yakumo9275 wrote:nice! I

yakumo9275 wrote:
nice! I liked your first article, magic candle I is one of my top crpgs ever. (And that gates of delerium is.. is.. thats Ultima iii with less colour! omg! I never saw such a thing... I'm surprised they were never sued by Origin for that)

I'd guess that outside of the TRS-80 community, no one had even heard of Diecom, the company that made it. And the game was listed for less than a year. And sadly, I noticed the link to the fan-made copy I obtained is now dead. Besides, the CoCo had a reputation for unlicensed knock-offs of other popular games... Tom Mix software did a lot of those, and usually made versions that played better than the official ones.

yakumo9275 wrote:
Since we are talking about TI/99's... I wrote bunyon, the Scott Adams interpreter that plays ti99 adventuer modules on anything you can compile it for. I also updated the compiler (scottcom) so you can write new adventures for the ti99 adventure module/cart.

(both available in the interactive fiction archive under scott adams).

Cool! There was an adventure editor program for the TI; it was by a fellow named Weiland who distributed it through Tex-Comp, the officially licensed TI hardware/software distributor. I think Texas Instrument's website still lists them as the primary point of contact for the system. Sadly, Tex-Comp is out of business, and the present license-holder is a real jerk who alienated most of the community. (Including myself, he threw a few personal insults my way, and got himself kicked from the Yahoo users group.) The bad news with that is that you won't find copies of the editor freely available on TI sites, because of that fiasco.

Anyway, the editor was written by dismantling one of the official Scott Adams adventures. The logical language used to construct adventure logic was actually pretty cool. The only problem with it was it was limited to the original size of the adventures, 12k or so, the most that could fit in the TI's VDP RAM. So writing anything substantial was pretty much impossible. It also had physical limitations for other elements, like counters (six maximum) and flags (thirty-two maximum.)

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