One of the nice things about Tunnels of Doom was that there were a plethora of amateur, semi-pro and pro-level expansion packs released for the core game. Of course this wouldn't have been possible without third party level editors/game creators, but as with the modern version of Neverwinter Nights for the PC, it was the community that made the game as much as the original author(s).
The game is "obscure" to the outside world much like the TI-99/4A platform (hell, most people weren't even aware there was a TI-99/4 prior to that!), but like other games on the platform, such as Alpiner and Parsec, much beloved by those who actually had one of the computers. It's a shame TI was never able to release to TI-99/8, which would have been a tremendous 8-bit computer along the lines of the TRS-80 CoCo 3, as that would have given the platform 64K to work with rather than the oft-used stock 16K. Obviously the ColecoVision and Adam have very similar graphics capabilities to the TI, and the advantage of the extra memory was clear when games were written to take advantage of the Adam, which featured considerably more memory over the stock ColecoVision. Of course what would have been the upgraded TI graphics chip in the TI-99/8 appeared in the little-known Tomy Tutor, which itself suffered from having only 16K of RAM, again limiting the potential of the visuals.
======================================
Bill Loguidice, Managing Director
Armchair Arcade, Inc.
(A PC Magazine Top 100 Website)
======================================
*************************** Bill Loguidice, Managing Director
Armchair Arcade, Inc.
One of the nice things about Tunnels of Doom was that there were a plethora of amateur, semi-pro and pro-level expansion packs released for the core game. Of course this wouldn't have been possible without third party level editors/game creators, but as with the modern version of Neverwinter Nights for the PC, it was the community that made the game as much as the original author(s).
The game is "obscure" to the outside world much like the TI-99/4A platform (hell, most people weren't even aware there was a TI-99/4 prior to that!), but like other games on the platform, such as Alpiner and Parsec, much beloved by those who actually had one of the computers. It's a shame TI was never able to release to TI-99/8, which would have been a tremendous 8-bit computer along the lines of the TRS-80 CoCo 3, as that would have given the platform 64K to work with rather than the oft-used stock 16K. Obviously the ColecoVision and Adam have very similar graphics capabilities to the TI, and the advantage of the extra memory was clear when games were written to take advantage of the Adam, which featured considerably more memory over the stock ColecoVision. Of course what would have been the upgraded TI graphics chip in the TI-99/8 appeared in the little-known Tomy Tutor, which itself suffered from having only 16K of RAM, again limiting the potential of the visuals.
======================================
Bill Loguidice, Managing Director
Armchair Arcade, Inc.
(A PC Magazine Top 100 Website)
======================================
***************************
Bill Loguidice, Managing Director
Armchair Arcade, Inc.