Matt Barton's picture


This is a test post from flickr, a fancy photo sharing thing.

Matt Barton's picture

Lure of the Temptress

Lure of the Tempress: Screenshot from the first part of Lure of the Temptress, dialogue screen.Lure of the Tempress: Screenshot from the first part of Lure of the Temptress, dialogue screen.

Lure of the Temptress was the debut of a new British GAG developer called Revolution Software. The game appeared in 1992, the same year Lucas Arts released its classic Indiana Jones and the Fate of Atlantis, and two years after The Secret of Monkey Island and Loom. Around the same time, Sierra was releasing the fifth installment of King's Quest. In short, Lure was part of what we might call the early "Golden Age" of GAGs, when a few major companies were putting out very innovative work--but when a smaller company like Revolution (or Cyberdreams with their Darkseed game) was still able to make their presence felt with an innovative title. Lure was (and remains) a popular title for the Amiga platform, and even the DOS version I played had an Amiga-like quality to the graphics.

Lure's big gimmick is an engine called "Virtual Theater." Revolution describes this innovation on their website:

Matt Barton's picture

Simon the Sorcerer

Simon the Sorcerer is one of those games that has been on my backlist for quite some time.

Matt Barton's picture -- Academic Gamers gets Facelift

Hi, guys. I thought you might want to check out the new gameology site. Zach moved the whole thing to Drupal and gave it a fantastic facelift. I'm rather envious of Zach's layout, I must admit. Do you guys like the little window boxes on the sides or the tabbed look to the main banner? Or do we want to follow a KISS method here?

Matt Barton's picture

Adventure Classic Gaming

I've sent these guys a query about whether they'd be interested in publishing or republishing some of my GAG Reviews. Hopefully, they won't flake out and not acknowledge me like two other big adventure game sites I queried. I just completed Simon the Sorceror I and II, and am eager to get some reviews published where more people can see them. I especially like this site's non-exclusive publishing policy, which will allow me to also publish the reviews in other places.

Matt Barton's picture


Note--I'm doing some work today on the website, so please bear with me if things look odd or don't function quite right for awhile.

Bill Loguidice's picture

Just something to file away for potential future use and a heads-up on my current status...

Potential future use?:

My current status:
I'm still busy at my regular job. It looks like it will stay that way for a while. I'm just going to have to work around it.

I'm waiting to hear back from the publisher and/or my agent on the first advance payment for the first section of the book. I'll be continuing to plug away on that, still behind schedule for the rest of the book.

Not much progress as of yet on television and radio proposals sent out. I'll probably do some tests at home to see if I can do a semi-pro level 15-minute pilot for PBS with current equipment and help. (and thanks to Matt, I'll probably explore some of those grants in the not-too-distant future)

Matt Barton's picture

Game On Stuff

I thought you guys might find this interesting.

AA Neo Mockup

Obviously this is way too minimalist, but this is an idea of how the finished site could look.

I apologize for my lack of drawing abilities in advance.

Bill Loguidice's picture

Step-by-Step Outline

I think we should all hammer out a good outline of things that need doing, then we can put a timeline around it, perhaps giving a week or two between each goal to give us time to do other things, but still get it done in a reasonable amount of time. Here's something VERY rough. Please add to it, change it, etc. (this is total off-the-cuff, top-of-head stuff)

1 - Set menu items (meaning Home, Latest Issue, Blogs, Books, Store, Games, etc., whatever); In other words, what will the top and sub-level menus be as we see it right now

2 - Put up a Website design as a placeholder. Simple, simple, simple, but something that still reflects the look that we basically want. Perhaps we mock up a design first? This is step 2 after #1.

Syndicate content