Blogs

Matt Barton's picture

Where are the big games for GNU/Linux?

GNUGNUMitch Meyran has started an interesting discussion over at Free Software Magazine about the lack of big budget games for the GNU/Linux platform. Mitch asks some good questions: How hard could it be for a company to develop their games in OpenGL (of which DirectX 9 is a clone), something several actually already do, compile a binary and an installer for Linux, and sell it - or even wrap it along with their Win32 PE binaries? Indeed, why not? As it stands, I strongly concur with Mitch that the lack of A-list titles is one reason many folks haven't already switched to to the free OS. And, yes, we all know about Wine and the like, but are these options really practical for the typical PC gamer? While you're browsing at FSF, be sure to check out my article Games in Captivity.

Matt Barton's picture

Chris Crawford on Why Modern Games Suck

Sam and Max 2: Cancelled due to it's not being an FPS.Sam and Max 2: Cancelled due to it's not being an FPS.Chris Crawford is raising hackles by decrying the lack of innovation in modern games: The creative life has gone out of the industry. And an industry that has no creative spark to it is just marking time to die. It's a story near and dear to us retrogaming enthusiasts (and how many rants has Shane R. Monroe offered us on this topic?) This story ties in very nicely with The Best Games Never Published--a must-read for everyone here at Armchair Arcade! What are your thoughts? Do you agree with Crawford, or is he just not looking in the right places? After all, this kid seems quite happy with his new console...

Matt Barton's picture

Amiga Voices--Share your Amiga memories!

AmigaAmigaAh, Cloanto. I've never been a big fan of the company, but I have to admit I am impressed with the efforts they're making to serve the Amiga community. Their latest project, Amiga Voices, gives Amigans an opportunity to share their stories with the rest of the world by simply calling one of the many special numbers (including many international ones) and leaving a three-minute message. The best stories will be published on Amiga Forever. However, the deadline is June 30th, so if you want to participate, pick up that phone now!

Matt Barton's picture

Get Dragon's Lair in High Definition!

Dragon's Lair HDDragon's Lair HDFor $60, you can pre-order your copy of the new High-Definition, 5.1 Digital Surround version of Digital Leisure's famous Dragon's Lair game. DL fans rejoice!

  • Relive the arcade experience with this remastered HD adventure.
  • Completely Arcade Authentic
  • Fully interactive gameplay digitally remastered from the original film
  • Restored original soundtrack, for the first time in 5.1 surround sound*
  • Stunning Classic Cel Animation from Don Bluth
  • Three Different Viewing Resolutions
Bill Loguidice's picture

Raid Over the River - Nintendo DS

Raid Over the River for the Nintendo DS (Nibris, 2006)Raid Over the River for the Nintendo DS (Nibris, 2006)Though it looks like it makes unusual use of the bottom screen and may have a little too much detail in its visuals, fans of top-down console shooters going all the way back to Carol Shaw's legendary River Raid for the Atari 2600 VCS should keep an eye on Nibris's upcoming Nintendo DS game, Raid Over the River.

Here's the official press release from the Polish developer (note, the Nibris Website appears to be down at the moment):

Bill Loguidice's picture

A-VCS-tec Challenge Released for the Atari 2600 VCS

Screenshot from A-VCS-tec Challenge (Atari 2600 VCS)Screenshot from A-VCS-tec Challenge (Atari 2600 VCS)The Atari 2600 Video Computer System (VCS) homebrew author of Mental Kombat, Simon Quernhorst, has just released A-VCS-tec Challenge, a conversion of Paul Norman's (of Cosmi and Forbidden Forest fame) classic Aztec Challenge for the Commodore 64 (C-64). A-VCS-tec Challenge features an updated modification of the first two levels from the original Norman game and music by the talented Paul Slocum, who really knows how to push the Atari 2600's sound hardware.

Sadly, the 50 copy run of the limited boxed edition with tons of extras is a bit out of my price range (thank you, Euro conversion rates!), but if you're interested, ordering begins promptly on July 1st. I guess I'll be looking out for regular editions available from US sellers. In any case, read all about the fascinating details here.

Japan Arcades Part 2

I have had more time to play games in Japanese arcades and have run across a few more interesting titles.

Tetris Plus 2: This is a fun Japanese only spin-off of Tetris. In the Puzzle Mode, you get to control either a Professor or her Apprentice through Tetris levels with a bit of a twist: you have to make the Tetris board completely empty in the time limit. Your cartoon avatar runs arounds the blocks as you make lines and a spiked wall tries to crush you as the time limit goes down-- the higher your blocks are, the more your avatar wants to climb to the top to get killed! It is a fun take on Tetris.

Matt Barton's picture

A Review of "Nancy Drew: Secrets Can Kill"

Nancy Drew: Map: Small Town, Big Secrets...Nancy Drew: Map: Small Town, Big Secrets...Secrets Can Kill (SCK), originally released in 1998 by Dreamcatcher, is the first of Her Interactive's licensed Nancy Drew graphical adventure games, and it's a rich and rewarding experience. It's set in a small town in Florida, where the murder of a local high school student and plenty of suspects peaks Nancy's curiosity to the "boiling point." The game is chocked full of clues, codes, and Easter Eggs--and puzzles galore. In short, it's a great game for all ages and both sexes, and even educational to boot. It's a well designed GAG with lots going for it, so if you see it, grab it--you won't be disappointed.

Matt Barton's picture

NES and Cell Phone Fun!

NESNESIf you're interested in exploring that strange world between Nintendo's classic system and cell phones, I have some interesting links for you today. The first involves NES emulation on the Motorola Q Mobile Phone. Check out someone playing Mario on just such a phone. Looks good, sounds good--but how about those controls? Nah. Another twist on this theme is this NES Cellphone Mod. Turn an old NES controller into a working Nokia 3200! Now, isn't this just the height of fashion? Of course, the obvious question here is whether some hacker can combine the two, so that we get a working phone and NES emulator inside an NES controller.

Matt Barton's picture

Commodore Gaming: Good News or Bad News?

RIP!RIP!Well, it looks like the moldy old corpse of Commodore is being dug up again, but whether to serve good or vile purposes remains to be seen. You can read the details of Commodore's new partnership at Gamasutra and Next-Generation. In a nutshell, we're talking about a five year partnership between Commodore International Corporation and an Amsterdam company called The Content Factory, who plans to use Commodore's branding to help sell a line of new games, mostly intended for mobile devices. In short, I'm not expecting anything really interesting to come from this, other than some cheezy mobile games with Commodore's tarnished logos plastered on them. As someone who grew up with Commodore computers, I really hate to see its image dragged through the dirt, but maybe I'm just being cynical...

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