Blogs

Modojo names Top 15 GB Games

Mobile gaming blog Modojo recently featured an article on the Top 15 GB Games.

I enjoyed how they kept their list to only the old-school black and white GB games, but disagree with several of their choices.

However, they did make a few decent ones. Here's one of them.

Gargoyle's Quest This spin-off title takes it's main character from the famous Ghosts n' Goblins series. However, you won't be playing as Arthur, but instead as the fiesty gargoyle Firebrand. Firebrand is destined to become the Red Blaze, the mighty savior of the Ghoul Realm, and defeat the evil King Breagar. The gameplay differentiates between an overhead world map, and side-scrolling combat levels with light RPG elements. Missing out on this wonderful GB gem is a shame that's not so easy to live down.

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On Cheaters: Some Thoughts on Trainers, Cheating, Hacking, and Gamer Ethics

Once a Cheater...: Oh, Pooh...Once a Cheater...: Oh, Pooh...When I was but a whippersnapper, playing bootlegged games on my dad's Commodore Amiga computer, the choice seemed obvious. If I could play the game with a "trainer," I did so. A "trainer" was a little piece of code, inserted into many cracked distributions of games, that allowed you to play through a game with infinite lives, invulnerability, or some other such option that would let you blaze through the game without fear of a premature "game over." I doubt I could have ever beaten games like Turrican and Blood Money without one of these trainers. The games were brutally difficult, and, besides, the appeal of these games (for me, at least) wasn't so much about developing lightning-fast reflexes as savoring the amazing graphics. It was also exhilerating just to deal massive amounts of carnage. The trainers seemed to eliminate the frustration and lower the bar to the point where an average kid could get all the way through some of the most difficult games of the era.

G4 Icons Ep on ESRB Ratings

Just watched an episode of Icons on YouTube that was fairly decent-- it covered the formation of the ESRB. While I didn't learn a whole lot from the episode that I didn't already know, its political slant made it appear more professional than the usual "cowabunga dude" casual demeanor G4 typically presents in its tripe it calls original programming. Check out the full link after the jump.

I wish the episode would have gone more into the controversy with the ESRB. Not too long ago, a Punisher video game was released for the PS2. The designer of the game was greatly upset at how the ESRB insisted upon censoring the special "violent kills" in the game; originally, they were in color and showed the full kill. In the finished version of the game, they are shown in black and white and sometimes fade to white or cut out early.

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Neverwinter Nights Platinum: Some Thoughts on CRPGs

Although I greatly enjoy playing adventure games and the occasional strategy game (Civilization IV being one of my favorites), the genre I always find myself returning to is the computer role-playing game. My fixation with the genre began at the tender age of 12 (or maybe 13), when I started playing the Bard's Tale series on the Commodore 64. If you remember, the first Bard's Tale is extremely difficult starting out. Fortunately, the cracked copy we had still had a saved game from whoever copied it, so I was able to play with high-level characters and thus get a better feel for what the game had to offer. However, it wasn't really until I got Pool of Radiance (the original SSI "gold box" game) that I really fell in love with the genre.

G-Phoria 2006 Awards - Vote Today!

Head on over to G4TV's website and vote for your favorite games of the year. Sure, this television awards show had a rough start but it looks like it's the closest we'll get to a respected televised awards show recognizing excellence in gaming, if you ignore all the blatant corporate sponsorship. Besides, it's really

GAGs are dead! Long live the GAG!

Game design blog Sirlin had an article about the death of the Graphical Adventure Game genre. While this is nothing new, he has a theory on how to craft a GAG with more dynamic gameplay elements. Here's a clip.

It’s probably not technically feasible to allow different outcomes to branch into a huge tree of totally different stories, nor is it even desirable. The opponents of interactive fiction state that any story is really 1,000 possible stories where the author intelligently chose the one, single best story to tell. It would still be possible, though, to create a game world whose major story arc was resistant to change, while allowing change on the smaller scale. It might even be fun.

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NES Worlds: Novels based on NES Games

1UP is running a hilarious feature called 8-Bit Lit: Behind the Worlds of Power. These were books for children based on such popular NES games as Castlevania, Metal Gear, and Ninja Gaiden. The authors of the article do a great job providing snippets from these amazingly poorly written books published by Scholastic. Apparently, Scholastic was even more draconian about censorship than Nintendo!

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Everything You Ever Wanted to Know about Platform Games

GamaSutra has just publicly released an updated edition of a massive (if somewhat roughly edited) feature called A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games by Daniel Boutros. It's a labor of love of almost Bill Loguidice proportions, and if you're at all interested classics like Super Mario Bros. 3 and later platformers, you should definitely check it out. He not only describes the top platform games, but introduces a helpful terminology to help analyze and compare them.

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Protovision Update for the Commodore 64 (C-64, C64) - English and German

Advanced Space Battle (C-64): Galaxy ViewAdvanced Space Battle (C-64): Galaxy ViewThe latest updates from Protovision regarding some of the latest and greatest developments in the ongoing world of the Commodore 64 in both English and German follows:

(German version below)

ASB REVIEWS

ADVANCED SPACE BATTLE has been reviewed in the German magazines Cevi-aktuell 6/2006, GO64! 03-05/06 and Digital Talk #79.

Matt Barton's picture

beta version of game

Hi, guys. I'm about 99% done with my text adventure (hopefully!) and thought I'd post it here for you guys to try out (if you so desire). If you find any bugs (i.e., if it crashes), please try to tell me what happened so I can find and fix the bugs. I think I got most of them, but it's been tough.

I'm still editing it on a small scale, too, so if you see any typos or grammatical errors, I'd love to hear about them, too.

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