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GameTap Updated - Classic Gaming Multiplayer and More

GameTap for PCGameTap for PCI keep reporting on these guys like some type of corporate shill, but I think it's hard to argue with the monthly value and the service's focus on classic gaming, now taking small steps towards mulitplayer goodness. Really, when my time permits, I simply must give this a try. I'd like to implement on my regular PC and my arcade machine, so hopefully there's a way without me having to choose one system over another (I'd be using only one at a time and there's no way I'd pay twice).

Anyway, here's the press release:

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Alpine Games bonus and L y n x Reloaded multi-carts now available for Atari L y n x

Alpine Games Screenshot - Single EventAlpine Games Screenshot - Single EventThe well-reviewed modern homebrew for the Atari L y n x, Apline Games, as well as L y n x Reloaded are now available in a limited manner from Carl Forhan and Songbird Productions. Many of you will remember my interview and feature on Carl and Songbird Productions in a past issue of Armchair Arcade.

From Carl:

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Classic Computer Magazine Archive - 10th Anniversary

It looks like the invaluable online magazine resource, Classic Computer Magazine Archive is celebrating it's amazing 10th anniversary by releasing a ton of new content for public consumption.

From Kevin Savetz:

July 27 will be the 10th anniversary of the Classic Computer Magazine
Archive (www.atarimagazines.com). In celebration, today we're announcing

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Frogger 25th Anniversary from Konami on Xbox Live Arcade - Impressions

An Achievement Symbol from Frogger 25th Anniversary on Xbox Live ArcadeAn Achievement Symbol from Frogger 25th Anniversary on Xbox Live ArcadeWell, as part of Xbox Live Wednesday's, which will see interesting new releases on that weekday for the near future, Microsoft and Konami have released "Frogger 25th Anniversary" to Xbox Live Arcade for the Xbox 360 yesterday. I was looking forward to the enhanced visuals and the new modes, but was ultimately left a bit dissapointed.

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The Latest Offerings for the ZX81 and Timex Sinclair - 25th Anniversary Year

Alien Mind for the ZX81/Sinclair/Timex Computers (16K)Alien Mind for the ZX81/Sinclair/Timex Computers (16K)Andre', our favorite French ZX81/Sinclair (including the Timex Sinclair 1000/1500) enthusiast, brings us the following exciting updates for the woefully underpowered systems (but that's the fun of it, right?), edited for English:

Bonjour,

"GOALIE", the July program is available NOW! Go and get it at

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What does a modern videogame sound like?

Namco's Ms. Pac-Man/Galaga Anniversary Arcade MachineNamco's Ms. Pac-Man/Galaga Anniversary Arcade MachineIt's presently 9:52PM EST here in New Jersey and I'm watching the All-Star Game home run derby in hi-def on ESPN HD. Normally I wouldn't watch such a thing, but I'm a huge Mets fan and David Wright, the Mets third baseman, is presently leading. In any case, while watching it, an interesting Taco Bell commercial came on, which is part of their somewhat tiresome "Good to Go" Crunch Wrap Supreme campaign. This particular commercial was interesting for the simple fact that it did kind of the pet peeve of classic game enthusiasts everywhere - it showed someone playing a modern console, but featured classic gaming sound effects.

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IGN on Wii Sports - A Tough Balancing Act

Nintendo Wii Controller and AttachmentNintendo Wii Controller and AttachmentIGN has a surprisingly balanced look at the challenges, risks and promise of Wii sports titles, here. While I know it's an unpopular view, particularly with Nintendo's relatively recent goodwill as the supposed underdog and champion of innovation (and good business practices, and peace and harmony, blah, blah, blah), I think the article is worth reading because it illustrates my basic point about the control scheme itself. If you even look at the videos, whether it's Shigeru Miyamoto at E3 demonstrating Wii tennis or the promo video showing the enthusiastic Japanese three-some playing baseball, while having an alternative control scheme is great and fun and all that, you also lose a certain "crispness", a certain level of control that you don't get with direct intervention like you have with a typical, non-virtual, control scheme. In other words, pushing left on a little stick is instant reaction, while moving left in a virtual space achieves the same thing, but in a very different, approximate, manner.

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Interview with Tymac - Creators of 8-bit computer hardware, games and utilities in the 1980's

C-64C-64I had posted this back in January 2006 on the original Armchair Arcade and thought it would make sense to re-issue it as a blog post on the new Website for better indexing and future reference.

What follows is the original post from January 2006:

On behalf of Armchair Arcade, I took the opportunity to reach out to the current Tymac (www.tymac.com), since they're based in my neck of the woods. I had heard rumors that they were the same company that produced 8-bit computer hardware, games (talking!) and utilities back in the 1980's and wanted to see if indeed that were true. Today, I got a response back from what will remain for now an unnamed source (though it's easy enough to figure out!), who was around doing great stuff back then and plays an important role at the company now. In the not-too-distant future, I hope to turn this into a full feature for a future issue of Armchair Arcade, expanding on the talk with this gentleman and reviewing some of the games. It should be fun. In the mean-time, enjoy this glimpse...

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Apple II News and Notes for June 2006


A2 News and Notes June, 2006

INDEX
* Cloning Around
* What's My Spec?
* Old Parts, New Owner
* Software Copyright
* Programming For The Masses
* Understanding Apple
* Online Group Kill
* VGA Support
* Color Our World
* KFest

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Update on Robot Kits, Robot Books and Robot Toys

Berzerk from Stern Electronics (Arcade, 1982): Hopefully when the robots really do try to take over, we'll be able to move and shoot at the same timeBerzerk from Stern Electronics (Arcade, 1982): Hopefully when the robots really do try to take over, we'll be able to move and shoot at the same timeBoy, the robot information seems to keep coming. Soon enough, we'll all have robot overlords to serve. In any case, for now, check out this newsletter update from RobotBooks.com, with lots of interesting new and compiled information for enthusiasts of computers, robots and technology:

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