Gravitas Ventures has acquired the worldwide distribution rights to our documentary film, Gameplay: The Story of the Videogame Revolution. Gravitas specializes in the aggregation of entertainment content by connecting independent filmmakers, producers, and distribution companies with leading cable, satellite, telco, and online distribution partners. In the last five years, Gravitas has released more than 2,000 films on Video on Demand (VOD). Through its relationships with studios and VOD operators, Gravitas can distribute a film into over 100 million North American and one billion worldwide homes. At present, Gravitas is working with the creators of Gameplay to translate the film into more than half a dozen additional languages. Additional details to follow.
Our friends over at The Retro League have posted their latest podcast episode, 240, entitled, "Extraordinary Games Require Extraordinary Evidence." They cover their usual breadth of topics on the show and even took time to comment on a brief editorial I posted, "Is the retrogaming community too entitled?." Check out the episode here.
Beamrider (Atari 2600) Highscore Challenge - scores can be found on InterGhost's RETRO RECORDS
I dare you to beat my highscore on the 2600 game 'Beamrider' if you can please try to make a video response and reply to this video.
Beamrider is a game by Activision and it has also been ported to other platforms like the Colecovision, Intellivision, Commodore 64. The scoring seems to be the same on the other platforms, yet the difficulty seems to be a little different so scores may not be comparable across the various systems. Below you can see my scores & attempts on the other systems I have the game for.
Using all the different home computer systems, Basiccode, CP/M, SpectraVideo vs MSX back in the day really got me interested in platform agnostic code and emulators. Read more below
Question: Do You Remember Your First Time In A Video Game Store?
a rambling video, and a response to a question asked by Lawnboyspost1975. Mentioned is the video Mark Plays... Freedom Fighters on the Odyssey2/Videopac
ChampGames / Champrogramming / Champ programming was a game developer from the US founded by John W. Champeau. Robert Cole was in charge of sound design. They produced quite a few wonderful ports of classic arcade games around 1996/1997 running on MS-DOS & Windows95 PCs.
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After spending quite a bit of time recently on various discussion forums on AtariAge and Facebook, it has really struck me more than usual how incredibly demanding our retrogaming community (and gaming community at large) is, and how entitled, as the title of this blog post states, some people come off as. This is of course nothing new, going back to the days in the late 1990s when MAME developers would get criticized or even threatened when someone's favorite game wasn't properly emulated, as if the monumental task of emulating what is now thousands of arcade machines, for free, wasn't stressful enough, or otherwise rewarding for the end user. It was the one game that was the deal breaker among the countless other games and the incredible accomplishment in and of itself.
Of course, this kind of criticism has continued since. In my reviews over the past few years of the Atari Flashbacks 3 and 4, Sega Classic Console, and other similar devices, the negativity around those releases from viewers was often frequent and loud. Whether it wasn't getting the sound quite right in the Sega stuff, or missing a personal favorite game in the Atari stuff, the vitriol flew fast and furious. This included statements like, "No game x? It's a fail," or "The sound isn't quite right so I couldn't possibly use it." That's fine - individually we can dislike things for any reason we so choose - but then going on to state that people are idiots for buying it, or why would anyone want it, etc., and then going on what seems like a personal crusade to criticize said device at every possible opportunity (and, as we know, the Internet provides lots of opportunities) shows a remarkable lack of perspective. Take the examples in this paragraph. You're talking devices with say, 80 built-in games and original style controllers that typically retail for just $40. Can't we consider that maybe it might be OK to accept a few trade offs for something so low cost that offers relatively so much? Not for some, because apparently that one missing game is a personal affront or that tinny sound makes it completely worthless. [Read more]
We're happy to announce that our latest book, My Xbox One, published by Que, is now available. You can check out the book, including sample content (which includes the front matter, Prologue, Chapter 3, and the index!), by going to the Pearson/Que Website (here). They have both the ebook and paperback versions available, as well as special bundle pricing. Of course, both formats are also available at booksellers everywhere, including Amazon, though it may be a few more days before the paperback shows as in stock (be sure to use the Look Inside and send a sample to Kindle features on there as well). As for the book, think of it like the missing manual for the Xbox One, providing visual, step-by-step guidance and tips for getting the most out of Microsoft's latest and greatest game console and media/entertainment center powerhouse. Let us know what you think, help spread the word, and, as always, thank you for the support!
Think gesture input on tablets is new? The video below proves otherwise. It is amusing to see how the storage media and display technology of the day struggle to keep up with the innovation here, but it is still extremely impressive.
It's a demo of a system used to document PCB and IC drawings from the 1970s. Goodness knows how much this beast cost in the day, but it is stated it cut certain jobs down from days to a couple of hours, so, given the expense of hiring engineers, it would have paid for itself in a reasonable amount of time I guess.
OK, the display itself here isn't touch sensitive, and modern displays that detect more than one point being touched is a significant development, but I honestly can't see how much more effective modern tech would be with this application.
I hate that the latest "kids react to old computers" video (this time centered around the Apple II) is making the rounds everywhere. Besides the fact that this same click-bait gimmick has been done multiple times before with other computers, it proves nothing. You can put just about anyone of any age in front of just about any old computer and they likely won't know what to do with it beyond possibly knowing how to insert removable media and then stumbling around for the rest. Every computer back then had its own set of commands and own way of working beyond the basics. Even someone who is highly skilled in one or another brand of vintage computer won't necessarily have a clue how to work with a completely different brand of vintage computer. I've certainly experienced this phenomena myself, especially since I work with dozens of different vintage computers each year (Pro Tip: Keeping command "cheat sheets" handy is a big help!).
And no, today's computers and mobile devices haven't made anyone "stupid" or "lazy." Today's computers and mobile devices - as you would hope from almost 40 years of evolution in the home - are merely more user friendly. Personal computers back then always strived for that as well, but there were obvious limits given the technology. [Read more]