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We're a group of gamers who love old and new videogames, computers, and technology. Our ongoing mission is to chronicle the complete history of videogames and computers, and everything in-between. If you like what you see, please contact us to join. We'd love to hear from you!

Armchair Arcade Radio: Episode #1 Now Available for Download

Armchair Arcade is proud to present its first official episode of Armchair Arcade radio! This episode, hosted by Matt Barton, features material from each member of AA's staff: Bill Loguidice, Mark Vergeer, Christina Loguidice, and Chris Kennedy. Enjoy the episode and don't forget to tell all your retro computing and gaming friends! Stay tuned to Armchair Arcade for future episodes.

Topics include:

  • Does playing videogames make you smarter?
  • What was the first "recognizable" personal computer to offer BASIC?
  • How do international copyright laws and DRM hamper the European gaming scene?
  • What are Webkins, why are they so popular, and is it part of larger trend?
  • How does your choice of sound card affect the quality of your vintage gaming PC?

The podcast is available in 48K and 128K formats. Don't forget to comment below on what you think of the episode. If you are not a member of AA, just use the Join/Contact Us button above to set up your account.

Episode One 48K version (23 Megabytes)
Episode One 128K version (60 Megabytes)

Thanks to "Plucky Dan 77" for the "Armchair Arcade" growl at the beginning.

Xbox Indie games still not available in quite a few European Countries

Xbox Indie games are still not available in the Netherlands. It is unclear when they will be available in the Netherlands. Dutch Microsoft spokesman, Thijs van Doorn, says "...it is a matter of resources...". Probably they just don't think it is economically viable to pay for license fees in the small country of the Netherlands.

The same happened with the Video store not being available in the Netherlands. Of course there are a lot of games on the service not worth the download, but there are some gems that the Dutch are missing out on dearly.

Matt interviews Howard Scott Warshaw

In this episode, Howard and I talk about what it was like working for Atari in the post-Bushnell Kassar years. Did you know that most of Atari's games were reviewed by the MRB--and you'll need to watch the video to learn what that means!

RetroGamingRoundUp Podcast 21 - July 2010 ("The Smell Of Wilford Brimley")

RetroGamingRoundUp Podcast 21, July 2010, is now available at the RetroGamingRoundUp Website and at online distribution locations like iTunes.

TOPICS COVERED IN THE SHOW:
The Video Game Crash Part 3 - (00:00)
Hardware Flashback - (12:13)
Mike'd Up - (27:28)
Gorgar Speaks - (52:14)
Guinness Gaming Records - (55:31)
Top Ten Gameboy Games - see our results - (56:45)
Tech Questions - (183:08)
Gaming Trivia - (194:46)
Atar-Rewind (195:12)
Review Of The Gizmondo - (210:57)
News And Mailbag - (225:45)
URLS And Emails - (324:27)

How the new DMCA Exemptions Affect Retrogaming/Computing

I just read this letter from the librarian of congress regarding some new exemptions to the DMCA. One of them specifically mentions videogames, but that seems mostly irrelevant to us (since it seems intended for folks testing for security flaws and dangerous malware). What's more interesting is item 5:

(5) Computer programs protected by dongles that prevent access due to malfunction or damage and which are obsolete. A dongle shall be considered obsolete if it is no longer manufactured or if a replacement or repair is no longer reasonably available in the commercial marketplace.

This is obviously a great relief to many enthusiasts of vintage consoles (as well as computers), since we all know that a great many such dongles are no longer available and must be hacked around.

Do you know what and when the first recognizable modern day personal computer with BASIC was?

Commodore PET 2001-8Based on a lively discussion over at AtariAge, I finally have what appears to be independent confirmation of what and when the first recognizable modern day personal computer with the BASIC programming language was. For purposes of definition, "first recognizable modern day personal computer" means a pre-assembled (non-kit) computer with a built-in display output (typically to a monitor early on and later to a TV) and full keyboard. The BASIC part means having some type of operating system with BASIC commands, preferably (though not required to be) in ROM. Now, we all know the holy trinity of 1977, the Apple II, Commodore PET and TRS-80, which were released (meaning not just announced, but actually available to buy and, more importantly, use) in that magical year, in that order, and each of which set the standard for all others to follow. Logic would dictate then that the first computer to fit our definition would be the Apple II. However, as the French would say au contraire mon frere. After some total misses were brought up, one computer in particular began to generate some legitimate consideration, the Processor Technology SOL-20 (SOL 20; NOTE: Though apparently far less popular, the reduced feature-set SOL 10 was also available). Unfortunately, there is a criminal lack of historical information related to both the company and the computer, so pinning down a release date for the pre-assembled version was difficult (as was customary for the time, kit versions were available--even the Apple II could be bought as a kit, though the Commodore PET and TRS-80 could not). While I've been able to briefly handle a fully operational SOL-20 in the past, due to its high cost on today's open market (easily north of $400 with often questionable functionality), I've been unable to acquire one, so my first-hand knowledge of the system is decidedly limited.

AtariAge user "desiv", was the first to find this article, which is a report from a gentleman who had a computer store at the time and pretty much pegged a general availability of 1976 for the SOL-20. Not satisfied with this single account (for one thing, there were a few mis-remembrances in there, like saying the SOL-20 was never sold as a kit), I decided to end the debate (if only primarily with myself) once and for all by checking my personal library's materials for another contemporary perspective. Luckily, I found one.

According to my copy of Owning Your Home Computer (The Complete Illustrated Guide) (1980) by Robert L. Perry, on page 49, "About the same time [mid-1975], Robert Marsh, a computer engineer, founded Processor Technology, which marketed the first computer complete with keyboard and video screen--SOL, the first personal computer deserving the name." and "Except for the first version of the Processor Technology personal computer, called SOL, there was no complete home computer at the beginning of 1977." Then he goes on to talk about the usual suspects, Commodore PET, Apple II, TRS-80, Exidy Sorcerer and Ohio Scientific Challenger, as being introduced that year (of course actual availability is a different issue).

He mentions another challenger a bit later, the Polymorphic 8800, which was introduced in 1976, which contained connections for a video monitor and a cassette recorder (as well as BASIC in ROM). Unfortunately, you had to add your own keyboard, which disqualifies it. He then talks a bit more about the SOL 20, "The first computer a hobbyist could simply turn on and use was the Processor Technology SOL 20. It had its own keyboard, an audio cassette interface, a complete video processor that used numbers and letters (in upper and lower case...), both kinds of input/output ports (serial and parallel), and an internal power supply. It had neither switches nor blinking lights on a complicated-looking front panel. It did have an internal operating system fixed in its memory, which allowed a user to simply plug it to a video monitor and use it. [description of an operating system] Yet the SOL, too, was too complicated for the average user. A buyer still had to know computer programming to use it." So, while BASIC was not in ROM (just a "simple" operating system was), it was apparently readily available on paper tape and cassette (see more info, here, here, and here (the latter of which points to BASIC availability no later than circa January 1977, still well before the Apple II's actual release)).

Perry then devotes some time to the second generation of kit computers, like the RCA Cosmac Elf II, and Heathkit H-8. Then, towards the end of page 54, he starts in with the TRS-80, leads into the PET, talks about the Apple I and II, the Ohio Scientific Challenger, the Compucolor 8001, and the Exidy Sorcerer (which he says, correctly, was introduced in the Spring of 1978).

On another note, he devotes Chapter 5 to "The Newest Home Computers", which, given sufficient publishing lead time for this 1980 book, would have placed most of these releases between 1978 - 1979, which falls in line with what we already know well (of course, some, like the Mattel Keyboard Component, were only ANNOUNCED at this time and would still be some time away). These systems include: Sinclair ZX80, APF Imagination Machine, Interact Model One, Mattel Intellivision (with Keyboard Component), TI-99/4 (not the 4A), Bally Professional Arcade, and HP-85.

On a final note, in Chapter 6, "The Handiest Home Computers", he discusses the TRS-80, Commodore PET, Apple II/III, Ohio Scientific Challenger series, Compucolor II, Exidy Sorcerer, and the Atari 400/800. Definitely a good book, and definitely an end to the "mystery". Nevertheless, if you want all of the usual qualifiers above and BASIC to reside in ROM, you're still looking at the Apple II, which was released in June 1977.

Any thoughts out there to the contrary?

Building a Retro Gaming PC - Part 3

I had planned to discuss software a bit with Part 3, however I've decided to focus on the hardware changes I have made to this system since Part 2. Some of these improvements have taken old hardware and replaced it with old hardware of higher quality. Other improvements have replaced old hardware with new hardware made in recent years. Nevertheless, the system remains retro. Taking old hardware and modifying it with the intention to slightly modernize it always creates the fear in me that my purist membership card will be revoked. While I have great appreciation for emulation and the programming behind it (I am a programmer, myself), I prefer the real hardware over emulation any day of the week.

Handball (Magnavox Odyssey, 1972)

Handball (Odyssey, 1972)The lines are advancing! Push back or we'll be crushed!

Ending out our tour of 1972 home videogames we have Handball for Magnavox Odyssey. It is another Tennis variant. You hit the Ball Spot and then try to wiggle it past your opponent's Player Spot by controlling the ENGLISH. The difference here is that the Center Line Spot becomes a WALL Spot and is adjusted to exist on the left side of the screen. The players then alternate hitting the Ball Spot against the Wall.

This game uses cartridge #8 and an overlay (above). This game isn't worse than the other Tennis variants. In fact, it's SLIGHTLY better. Having a wall to hit the ball against is novel considering the only things we've EVER seen it deflect from has been the Player Spots.

The instructions list some gameplay variants involving the positioning of the SERVER and the RECEIVER but they don't change the game play significantly enough to go over here.

A few words about the term "Crap Game from Hell".

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