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Please update all current RSS feeds to the new Armchair Arcade Website!
The new Armchair Arcade Website is now live, so please redirect all old RSS links to the new feed at http://armchairarcade.com/neo/node/feed , or go directly to http://www.armchairarcade.com and click on "Syndicate".

This is the last message that this old feed will receive. Thank you.

Here is the direct RSS feed link: http://armchairarcade.com/neo/node/feed
Posted by RJack on Tuesday 23 May 2006 - 11:20:57 | Read/Post Comment: 0 | email to someone printer friendly
New Armchair Arcade Website is now Live!
All Armchair Arcade Members:

Since the beta test was going so well, we decided to switch everyone over to the new Website early. While we still have lots of work to do, we wanted to get everyone over and discussing things as soon as possible. While we have forums on this new platform, we really think a better way is discussing things directly with the "blog" entries, so give it a try. We'll be tweaking things as time goes on and look forward to creating new articles and print issues very soon.

Please note that the old Website is still there and accessible via the "Armchair Arcade Classic" link. We haven't locked the old site as read only yet and hopefully we won't have to as we'd like to conduct all new business going forward on the new setup. Make yourself heard and have fun!

Posted by RJack on Friday 19 May 2006 - 15:31:45 | Read/Post Comment: 0 | email to someone printer friendly
Retro Thing - Emerson's Arcadia 2001 Console
Retro Thing, link here, which offers nice general retro coverage, decided to briefly turn its attention to the little known Emerson Arcadia 2001 console. It used a casual photo from my collection, saying "Above photo from this massive private collection" and provided a link back to the main videogame and computer section of my personal Website. Anyway, all the little factoids Retro Thing mentions are more or less accurate. Emerson's system was available under different names and from different manufacturers depending upon territory it was released. All games were cross-compatible between different territories since this was released several years before the NES territorial lockout standard. In any case, some games did come in long cartridge cases - very long - and others came in more standard shorter cases. As mentioned, the games themselves were nothing spectacular, though there were a couple of unique releases and conversions. The system's power was roughly at the Intellivision level, though those games were considerably more polished. The controllers were merely adequate. The big selling point of the Arcadia 2001 was the fact that it could run on DC power for "portability" and the fact that the system and the games were generally cheaper than the competition's. It was nevertheless too little, too late. It's relatively easy to collect for, as there are a decent number of systems available at reasonable prices and plenty of mostly loose games (though for many, it's nice to have the box, manual and overlays), with limited competition among other collectors.

I will of course cover this system in some detail in my forthcoming history book...
Posted by donald_ferren on Wednesday 17 May 2006 - 14:38:04 | Read/Post Comment: 0 | email to someone printer friendly
History of Console Prices - Maybe we never really had it all that good
Data like this has been supplied by others before, but this is a particularly impressive charting of select console system prices over the years from the first programmable videogame system, the 1976 Fairchild Video Entertainment System (VES, later Channel F), to the latest to release pricing data, the 2006 Sony PlayStation 3. What I like about this is that two charts are supplied, one for the absolute retail prices and one for the inflation-adjusted prices. As I've argued elsewhere, while paying for a game stinks, relatively speaking we've been paying that and more for countless years. Same thing with modern consoles. While it's a difficult pill to swallow a 0 PlayStation 3 (my recommendation is don't even look at the crippled 0 model), relatively speaking it's not so bad, particularly since it pulls additional duties as a hi-def media center.

Click here for the original post on "Curmudgeon Gamer" and the links to the two separate PDF files. Special thanks to Tyler Ortman, the editor of my upcoming videogame and computer history book, for the heads-up on this.
Posted by donald_ferren on Tuesday 16 May 2006 - 14:44:22 | Read/Post Comment: 0 | email to someone printer friendly
New ATARI 2600 mod / themed case
Russ Casliss has informed us about his new TRON-style Atari Flashback 2-case mod themed after the classic 80's movie TRON. The mod has a cartridge port so playing games from cartridges is a possibility. You can see pictures of it and even look at a brief "making-of" section at his website, click on "Mods" then "TRON 2600".

Personal Note: Make sure to check out The Falcon pc-modification, which is very nice!
Posted by Mark1970

Posted by goofybk on Monday 15 May 2006 - 02:47:56 | Read/Post Comment: 1 | email to someone printer friendly
Sony releases PS3 launch details at E3!
So far the developer studio titles look run of the mill. Unless you make a notable exception for the stunning graphics in the demo of Gran Turismo HD, can you say full rate 1080p graphics in real time? Compared to that most of the other games were slightly upgraded versions of the same old PS2 titles.

EA managed to buy a slot in the show to plug their 200X versions of the cash cow sports games. Yes they now can move with out spinning in circles. But otherwise they are just another Madden.

Both Final Fantasy XIII, and Metal Gear Solid 4 looked visually stunning, but once again it looked like rendered non-interactive video clips on display.

Of note they showed off the new PS3 controller, and surprise, the controller will be motion sensitive in x,y, and z axis. So now leaning into the corners may actually be useful. Is this why Nintendo did not want to let the controller cat out of the bag so soon? But it is official, the PS3 controller will be motion aware. Lets just say the couch potato crowd will be getting to exercise more than their thumbs soon.

Now for the big news, launch details have been announced! The PS3 will come in two versions. A base system will include a 20Gb hard drive. The optional system is the same but with a 60gb hard drive.

So here are the facts:

Japan launch date will be Nov. 11 2006 with the 20gb unit selling for 59800 yen, and the 60gb unit selling at market prices.

United States launch date will be Nov. 17 2006 with the 20gb unit selling for 9.00 and the 60gb unit selling for 9.00. The same date will also be valid for the folk in Canada, but plan on the prices being 0cdn more.

Finally we come to the EU launch. This will also be on Nov. 17 2006 with the 20gb system going for 499 euro with vat included, and 599 euro with vat included.

Sony states that there will be 2 million units available at launch time, but no word on how they will be split between the launch areas. Furthermore they state that by their year end on Mar. 31 2007 that there will be 6 million units available.

So start saving kids. The wars have begun.
Posted by alucardX on Monday 08 May 2006 - 22:01:52 | Read/Post Comment: 0 | email to someone printer friendly
Nintendo Revolution is now Wii
Breaking news here: http://www.gamasutra.com/php-bin/news_index.php?story=9075

As expected, Nintendo's next console will not be called "Revolution", but instead "Wii". As I and others have maintained and Nintendo themselves knew all too well, you can't call a console "Revolution" because that gives you no where to go up from. Unfortunately, I think "Wii", pronounced "We", is just about the worst name they could have come up with. Let the "Wee, Wee", "Whee!" and "World War II" comments begin...

Honestly, I think the core technology and ideas - if executed correctly and supported with good software - will surely overcome a bad name, but this does not help Nintendo regain "cool" or "mature", which is really the only things it lacks in the greater marketplace in comparison to Sony and Microsoft products. In any case, the name doesn't help things and will need some clever marketing to even make it all work...

Also, how confused will the uniformed be by saying "check out Nintendo's 'We'"... It's just not a good product name, plain and simple.

Addition to this item by Mark1970
Here's a link to an interview on IGN where the reason behind the name is discussed.

Posted by joe on Thursday 27 April 2006 - 13:44:45 | Read/Post Comment: 2 | email to someone printer friendly
Latest Protovision Commodore 64-series Updates - English and German

Those who like long, epic space strategy matches will surely enjoy ADVANCED SPACE BATTLE by More.Gore Software & Protovision. In a galaxy of 36 worlds, you compete either alone against the CPU controlled enemy Deep Jones, or together with up to three more players.

For further information on the game please refer to:
-> http://www.protovision-online.de/games/asb.htm
-> http://www.protovision-previews.de (only in German language)

To order the game:
-> http://www.protovision-online.de/catalog/product_info.php?products_id=104

Again Stefan "Big User" Gutsch designed a neat banner:
Please put the banner with a link to http://www.protovision-online.de on your homepage and thus support us with promoting the game. Thank you!

ASB got reviewed by the British magazine Micro Mart. Find the review at [www.micromart.co.uk]


TANKS 3000 has been reviewed in the following magazines: Micro Mart, Lotek64#17, GO64! 02/06, Game Over(view) #28 and Cevi-aktuell 04/2006. So grab the mags and have a look.

German language reviews
- Lotek64: http://www.lotek64.com
- GO64!: http://www.go64.de
- Cevi-aktuell: http://www.cevi-aktuell.de.vu

English language reviews
- Micro Mart:
- Game Over(view): http://www.artificial-stupidity.net/gameoverview


The project has been completely cancelled due to current events in thescene. More information and a preview can be found on the Games That Weren't site: http://gtw64.co.uk . Direct link to Reel Fishing: http://gtw64.retro-net.de/Pages/r/Review_Reelfishing.php


Good news for all IDE64 users: The new idedos20060416 (0.90 patch 23) got released. The user's guide was updated as well. Get the latest versions here:
idedos: http://idedos.ide64.org
User's guide: http://www.ide64.org


These nice items are still available: TANKS 3000, MMC64, MP3@64 and 8 BIT BABY. TANKS 3000 offers tank duels in 10 different arenas for two to four players. The MMC64 is an MMC/SD card reader for the C64, the 2nd edition now comes with a blue circuit board. MP3@64 is an expansion for the MMC64 which enables your C64 to play MP3 in CD quality! 8 BIT BABY is an experimenting board for C64, VIC-20, C16/C116/plus-4 and Apple II.

There is also a new pricelist (04/06) available. You can find it here:




Wer lange, epische Weltraumstrategiekämpfe mag, dem wird ADVANCED SPACE
BATTLE von More.Gore Software & Protovision sicherlich gefallen. In einer
Galaxie mit 36 Welten kannst du entweder allein gegen den CPU-gesteuerten
Deep Jones antreten, oder zusammen mit bis zu drei Spielern um die
Vorherrschaft der Galaxie kämpfen.

Für weitere Informationen schaue bitte auf folgende Seiten:
-> http://www.protovision-online.de/games/d/asb.htm
-> http://www.protovision-previews.de

-> http://www.protovision-online.de/catalog/product_info.php?products_id=104

Wieder einmal hat Stefan "Big User" Gutsch ein schickes Banner designt:
Bitte setze das Banner mit einem Link auf http://www.protovision-online.de
auf deine Homepage und hilf uns so, das Spiel zu promoten. Danke!

Das britische Magazin Micro Mart hat einen Testbericht über ASB
veröffentlicht. Lese das Review unter


In den folgenden Magazinen wurde ein Testbericht über TANKS 3000
veröffentlicht: Micro Mart, Lotek64 #17, GO64! 02/06, Game Over(view) #28
und Cevi-aktuell 04/2006. Also besorg dir die Magazine und lies.

Deutschsprachige Reviews
- Lotek64: http://www.lotek64.com
- GO64!: http://www.go64.de
- Cevi-aktuell: http://www.cevi-aktuell.de.vu

Englischsprachige Reviews
- Micro Mart:
- Game Over(view): http://www.artificial-stupidity.net/gameoverview


Aufgrund einiger Vorkommnisse innerhalb der Szene wurde das Projekt komplett
abgebrochen. Mehr Informationen und ein Preview findest du auf der Games
That Weren't-Site: http://gtw64.co.uk . Direktlink zu Reel Fishing:


Gute Neuigkeiten für alle IDE64-Anwender: Das neue idedos20060416 (0.90
patch 23) wurde veröffentlicht. Auch der User's Guide wurde aktualisiert.
Hier gibt es die neuesten Versionen:
idedos: http://idedos.ide64.org
User's Guide: http://www.ide64.org


Die folgenden interessanten Artikel sind weiterhin erhältlich: TANKS 3000,
MMC64, MP3@64 und 8 BIT BABY. TANKS 3000 bietet Panzerduelle in 10
verschiedenen Arenen für zwei bis vier Spieler. Das MMC64 ist ein MMC/SD
Kartenlesegerät für den C64, die zweite Auflage kommt mit einer blauen
Platine. MP3@64 ist eine Erweiterung für das MMC64, welche es ermöglicht,
MP3s in CD-Qualität mit dem C64 zu hören! 8 BIT BABY ist eine
Lochrasterplatine für C64, VC-20, C16/C116/plus-4 und Apple II.

Es gibt auch wieder eine neue Preisliste (04/06). Du kannst sie hier finden:

Posted by joe on Monday 24 April 2006 - 11:17:33 | Read/Post Comment: 0 | email to someone printer friendly
Microsoft Flight Simulator Handbook online
The full text of the book Microsoft Flight Simulator Handbook by Jonathan M. Stern is now online at FlightSimBooks.com. Published in 1995, this mammoth, 600-page book covers versions 5.0 and 5.1 of Flight Simulator for the PC.

FlightSimBooks.com makes the full text of 13 classic flight simulation books available on the web. Everything is available with permission of the copyright holders. Titles available include PC Pilot by Steve Smith, Jet Fighter School by Richard G. Sheffield, Realistic Commercial Flying with Flight Simulator by John Rafferty, and others.
Posted by RJack on Monday 24 April 2006 - 10:42:17 | Read/Post Comment: 0 | email to someone printer friendly
1978 Computer Music Album Online
The complete audio and liner notes from the rare 1979 album "First
Philadelphia Computer Music Festival" is now available at:


The site includes MP3s of every track, which can be downloaded or
played online.

The First Philadelphia Computer Music Festival was held August 25,
1978. The next year, Creative Computing magazine released the LP
record of highlights from the event. The album includes songs
performed by an RCA Cosmac VIP, Solid State Music System, Ambilog 200,
and other vintage computers. The last track is a 1963 synthesized
computer speech demonstration from Bell Laboratories.
Posted by RJack on Monday 24 April 2006 - 10:39:19 | Read/Post Comment: 0 | email to someone printer friendly
Pcenginefx (NEC, TurboDuo, TurboGrafx-16, etc.) Updates
Don't forget, issue 6 of Video Game Collector print magazine will also feature a high ratio of coverage for all things NEC in the US, including content from yours truly.

From Aaron Nanto's update:

Hello Pcenginefx visitor - it's time for another update, and what an update this is - we are proud to announce that we are now working with Hudson Soft to bring you the best coverage of the Turbo's past, present, and future!

You are probably saying what's new with the Turbo after so many years...
well, if you didn't hear, Nintendo recently announced that they will be
supporting back-compatibility with select Turbo games (via emulation) in
their upcoming next-generation console! Plus if that wasn't exciting enough for you, Hudson will be bringing back the Turbo RPG Dungeon Explorer to the 360 and PSP platforms as well!

This is just the tip of the iceberg for the revival of the Turbo in 2006,
and you can expect more exciting developments in the months ahead. To celebrate our new relationship with Hudson, we have re-launched Pcenginefx with an all new design - but that's not all - we also have links to cool Turbo-related Hudson articles which you should definitely check out!

Enjoy and prepare yourself for the big Turbo revival of 2006!
http://www.pcenginefx.com - The NEC Console Resource

-Bill Loguidice
Posted by donald_ferren on Friday 21 April 2006 - 14:07:44 | Read/Post Comment: 0 | email to someone printer friendly
ColecoNation #8 is now available online
ColecoNation #8 is now available online at www.ColecoNation.com.

This issue's features include:
+ An interview with Dave Johnson [Director of Video Graphics at Coleco from
+ Reviews of Spectar, Magical Tree, and Lady Bug
+ ColecoVision Repair Tips #2
+ A spotlight on the ADAM Family Computer System
+ All the latest ColecoVision news.

Also, be sure to check out the newly established ColecoNation Forum for all your ColecoVision related discussions and information.

Issue #8: www.ColecoNation.com
Forum: http://games.groups.yahoo.com/group/ColecoNation/
Posted by donald_ferren on Monday 17 April 2006 - 18:37:43 | Read/Post Comment: 0 | email to someone printer friendly
New Prophet64 Music Cartridge for the Commodore 64 (C-64)
Thanks to Retro Thing for the heads-up on the new Prophet64 music cartridge for the venerable C-64, which is receiving more and more homebrew and hacking support of late, only befitting the best-selling computer of all time. This particular device takes advantage of the amazing sound chip inside Commodore's classic computer...

Check out the story here: http://www.retrothing.com/2006/04/new_prophet64_m.html
Posted by joe on Tuesday 11 April 2006 - 12:10:59 | Read/Post Comment: 0 | email to someone printer friendly
Games that Defined the Sega Dreamcast Feature
www.racketboy.com brings us a nice summary feature on some "defining" games for the Sega Dreamcast, a console that's hard not to like then or now. There are probably big things left in the Dreamcast's future from the hacker community, but for now, check out this look back: http://www.racketboy.com/retro/2006/04/games-that-defined-dreamcast.html
Posted by joe on Tuesday 11 April 2006 - 12:06:37 | Read/Post Comment: 0 | email to someone printer friendly
New Apple Co-founder Steve Wozniak Interview
For those who missed it, there's a nice new interview with Apple co-founder and engineering genius, Steve Wozniak, over at "The Seattle Times": http://seattletimes.nwsource.com/html/businesstechnology/2002921742_btwozniak10.html

Wozniak is one of our industry's good guys and he's always a fascinating interview.
Posted by joe on Tuesday 11 April 2006 - 12:03:41 | Read/Post Comment: 0 | email to someone printer friendly
Press Release: Capcom Classics Collection Reloaded
Capcom® Announces Capcom® Classics Collection Reloaded


SUNNYVALE, Calif. — April 7, 2006 — Capcom®, a leading worldwide developer and publisher of video games, today announced Capcom® Classics Collection Reloaded,an amazing ensemble of more than 15 historic arcade favorites for the PSP™ (PlayStation®Portable) system. Featuring select hits from Capcom Classics Collection for the PlayStation®2 computer entertainment system and Xbox® video game system from Microsoft®, Reloaded drives the nostalgia factor home with a host of new titles including Eco Fighters, King of Dragons and Knights of the Round. Satisfying the most discriminating of retro connoisseurs, Capcom Classics Collection Reloaded serves up a hearty spread of genres ranging from side scrolling brawlers to vertical shooters; providing enough flavor to please any gaming palate. Capcom Classics Collection Reloaded is scheduled for release throughout North America in Q4 2006.

“Capcom’s classic arcade hits are truly reloaded for the PSP system,” said Todd Thorson, director of marketing Capcom Entertainment. “On top of fan favorites such as Street Fighter II®, Ghouls‘n Ghosts and Commando we’ve added a new group of titles to the collection, continuing our legacy of providing quality entertainment for all players.”

Bringing hours of entertainment for gamers on the go, Capcom Classics Collection Reloaded offers arcade perfect ports which can all be enjoyed alone or via multiplayer using the PSP system’s wireless ad hoc mode. Game sharing abilities not only pushes Reloaded over the compilation echelon, but presents the opportunity to be challenged just like the good ole arcade days. For those wanting to experience the games in their original presentation, the screen settings can be changed to suit just that. Relive Capcom’s history and savor bonus features by earning credits towards Reloaded’s themed slot machine to unlock a buffet of goods including original art, playing tips and secret codes.
Capcom Classics Collection Reloaded is guaranteed to provide quality entertainment at a great value.

Capcom Classics Collection Reloaded boasts the following features:
• More than 15 arcade-perfect classics on a single UMD™
• Hundreds of hours of nostalgic fun
• A wealth of added features including game history, playing tips, original artwork, and new secret codes
• Customizable controls to suit any gaming style.

Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment. Founded in 1983, the company has created world renowned franchises including Resident Evil, Street Fighter, Mega Man, Breath of Fire, Devil May Cry and the Onimusha series. Headquartered in Osaka, Japan, the company maintains operations in the U.S., United Kingdom, Germany, Tokyo and Hong Kong. More information about Capcom and its products can be found on the company’s web site at www.capcom.com.


Capcom, Mega Man, Resident Evil, Onimusha, Devil May Cry and Breath of Fire are either registered trademarks or trademarks of Capcom Co., Ltd., in the U.S. or other countries. Street Fighter is a registered trademark of Capcom U.S.A., Inc. "PSP" is a trademark and "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Internet connection and Memory Stick DuoTM may be required (sold separately). Certain limitations apply to Wi-Fi compatible connectivity. See manual for details. Player responsible for Wi-Fi compatible fees. All rights reserved. All other marks are the property of their respective holders.
Posted by joe on Monday 10 April 2006 - 10:43:28 | Read/Post Comment: 0 | email to someone printer friendly
Top 10 Weirdest Keyboards Ever

OK, I HATE the use of "ever" if you're only covering the modern PC-era, but it's still a nice little photo overview of some of the odder keyboard designs out there from the past few years. I'm still waiting for a low cost chording keyboard a la Doug Engelbart's famous 1960's demonstrations myself, though it's hard to give up on the standard Qwerty implementation that has served me so well over the years, even though it's from the days of typewriters and designed to actually slow us down a bit, rather than for the optimal layout (which Dvorak-layout keyboards help with a bit, but I'm not going to bother to learn a different configuration on the same keyboard)...
Posted by joe on Thursday 06 April 2006 - 15:31:59 | Read/Post Comment: 0 | email to someone printer friendly
Classic Video of Steve Jobs Demonstrating NeXTSTEP Release 3
Thanks to Good Morning Silicon Valley (www.siliconvalley.com) for the heads-up on this video from Steve Jobs' hiatus from Apple: http://youtube.com/watch?v=j02b8Fuz73A

Many of the ideas behind NeXTSTEP, which never really took off, were or are still in the process of being incorporated into some of the Macintosh operating system...
Posted by joe on Thursday 06 April 2006 - 15:23:31 | Read/Post Comment: 0 | email to someone printer friendly
Apple's Macintosh now Officially runs Windows!
Well, for some, the "holy grail" of computing has become a reality... All that's left I guess is a tri-boot Linux option, but since the Apple OS has a similar core, I don't know how much of an issue that is...

SiliconValley.com - First Edition: "Apple introduced a free download Wednesday that lets people choose whether they want Apple's latest computers to act like Macs or Windows PCs each time they hit the on button. It's a major shift for a company that has long implored consumers to ``Think Different'' and shun mainstream computers based on Microsoft and Intel technology."

The link to the full story: http://www.siliconvalley.com/mld/siliconvalley/14278398.htm</i>

And in the 'so what's the big hassle about that?' department: "The process of outfitting a Mac to run Windows comes with some hassles and costs, though. Consumers must spend about 0 for Windows XP Service Pack 2, and spend an hour or more installing it. Then, they must restart the Mac each time they want to switch between operating systems."

What's most intriguing though is the fact that Apple is merely testing this feature right now and will fold it into the next version of their operating system. I'm definitely there when that happens! I see no reason why my next computer in 3 years or so won't simply be a high-end Apple... (still lots to think about, including just running one as-is and keeping the Dell PC as-is)
Posted by joe on Thursday 06 April 2006 - 11:13:15 | Read/Post Comment: 1 | email to someone printer friendly
Apple II (2) News and Notes for March 2006
A2 News and Notes March, 2006

* Old Roots Revisited
* Keeping the Apple II Humming
* Compact Storage
* Visually Apple
* Camp Geek
* Software News
* Emulation News
* SignOff

-- MacWorld keeps going back to its roots by reminding readers of the
computer Apple made "pre-Mac". In the April issue there's mention of Tom
Owad's book "Apple I Replica Creation: Back to the Garage" published by
Syndress, 2005. The book guides the user through soldering, assembling
and programming your very own Apple I computer, and contains a forward from
Steve Wozniak. Information about the book can be found on the publisher's
website at: http://www.syngress.com/catalog/?pid=3180

-- GSE-Reactive continues to add products to their online catalog, all
designed to help us keep our Apple II computers alive and well. Several
new items have been announced, from a CompactFlash adapter for IDE
controller cards, memory chips, to adapters allowing GS power supplies to
be used with a //e-style power connector, as well as news of current
projects. More information on these items can be found at their
newly-revamped website:

-- Rich Dreher has begun taking orders for round 4 of his popular
CompactFlash for Apple II card. This current incarnation sports several
design updates, and has proven that modern technology and the Apple II
DOES mix! More information can be found at:

-- The Apple II has always been user-friendly for people who have motor
or sight impairments. Visually impaired Apple II users have also had an
online listserv available to them for some time, sponsored by Jayson
Smith. The list has moved servers and has a new email address for new
subscribers: blindapple-subscribe@bluegrasspals.com

-- Summer Camp for Computer Geeks, aka KansasFest is progressing for
2006, and registration should be opening shortly. Anyone interested in
attending (as all Apple II fans should do at least once!) should check
http://www.kfest.org for updated information. KansasFest will again this
year be held at Rockhurst University in Kansas City.

--Software News

- Addicted to Silvern Castle? Want quicker updated information, or want
to trade tricks or suggestions with others? You might be interested in
joining the Silvern Castle list recently set up by the game's author, Jeff
Fink. The list can be found at:
http://groups.google.com/group/Silvern-Castle The game itself can be
found at: http://www.syndicomm.com/~finksterj/SilvernCastle/

--Emulation News

- AppleWin, the Apple II emulator for Windows has now been updated to
version New features include support for ejecting disks using
the right-click menu, debugger tools as well as a tutorial for the
debugger. :More information can be found at: http://applewin.berlios.de/

- The introduction of the Intel-based Mac computers means new development
of current software in order to run natively on the machine. Gerard
Putter has released as a universal Binary, version 5.1 of Virtual ][, the
8-bit Apple II emulator for Mac OS X. Universal Binaries will run on both
the new Intel chip as well as the PowerPC chips of previous models. The
program can be downloaded from: http://www.xs4all.nl/~gp/VirtualII/.

* Sign Off
A2 News and Notes is produced with real or emulated Apple II computers
using AppleWorks 5.1. Apple II Forever!

A2 News and Notes is (c) copyright 2006 by Ryan M. Suenaga, M.S.W. and
edited by Howard Katz. All rights reserved. Contact the editor at

Opinions expressed herein are those of the individual authors and do not
necessarily represent the opinions of the copyright holder and publisher.
The publisher does not guarantee the accuracy or suitability of any
information included herein. We reserve the right to edit all letters and

Material published in this edition may be reprinted free of charge
anywhere provided this copyright notice is included.
Posted by joe on Monday 03 April 2006 - 11:02:13 | Read/Post Comment: 0 | email to someone printer friendly
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