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Armchair Arcade -> Forums -> Game Development
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 Super Robot remake (Blitz Plus Project)

Moderators: Bill Loguidice, David Torre, crcasey, Mark1970, deshrill
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davyK
Fri Feb 18 2005, 05:39PM Quote

Registered Member #74
Joined Mon Jan 19 2004, 08:40AM
Location: Belfast, N.Ireland
posts 902
OK.

Click here for a ZIP archive containing the source and EXE of my 1st Blitz Plus project.

EDIT : the above link is now dead - see my latest post in this thread for link details

Screenshot

It is a remake of a game I used to play on the VAX a long time ago and found quite enjoyable. There is a readme file included in the archive explaining gameplay.

It is a work in progress and I intend to polish it some now that it is working. There are still 1 or 2 bugs to iron out. I also would like to tidy the code up for the next release.

Don't expect too much!! This is basic stuff and is no graphical tour-de-force

Hope you enjoy it! If anyone wants to help with coding, ideas , graphics, sounds etc. I'm more than happy to work along with anyone.

I'll be tackling a more action-oriented game next.....




[ Edited ]

Davy 'Grey Gamer' Kelly
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Mark1970
Sat Feb 19 2005, 07:11AM Quote
Armchair Arcade Editor


Location: The Netherlands
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Nice work. I really like this game. It sure brings back some berzerk memories. Gosh I really need to look into this Blitz programming language....


Mark Vergeer - Editor / I(c)onizer
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Bill Loguidice
Sat Feb 19 2005, 10:40PM Quote
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Location: Central New Jersey, USA
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I can't wait to try it. What do you think of Blitz Plus Davy? Have you used any other version of Blitz prior to that? Any thoughts on Blitz Max?

Bill Loguidice - Armchair Arcade Editor
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forcefield58
Sun Feb 20 2005, 10:13AM Quote

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Joined: Tue Nov 23 2004, 10:54PM
Location: Northern Virginia
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Very addictive! Good game. Now I'm gunna have to go back and see what Berzerk was like. Know I've played it, just can't remember it.

I played Robot for a good 15 mins before I finally read the readme file and saw that I could shoot the darn things!!!!! Good job.
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Mark1970
Sun Feb 20 2005, 10:20AM Quote
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Location: The Netherlands
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I like the sound effects you chose! They just fit this game so well!


Mark Vergeer - Editor / I(c)onizer
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davyK
Sun Feb 20 2005, 12:41PM Quote

Registered Member #74
Joined: Mon Jan 19 2004, 08:40AM
Location: Belfast, N.Ireland
posts 902
Thanks for the feedback - it is very welcome positive or otherwise!

Blitz Plus is pretty good - and I'm not using all of its features yet - for example I'm using arrays here to hold robot info when I should be using Blitz's object management for that. My next game will use that (I may revisit this one and redo it as objects)

It's the 1st Blitz product I used and its pretty good. The language is very close to Basic, so my VB experience (and indeed experience of BASIC on 8bit micros) is a big help. The screen buffering is the only thing I needed to learn to get going and even that is well handled and pretty easy to do.

It seems to be very quick too - looking forward to see how many things I can get moving at once! (With robot being turn-based it isn't really an action game)

The sounds - I copied those mainly from other sample games that come with Blitz Plus! The firing sound goes on a bit too long for my liking. (btw Have you heard the chicken yet?)

I'm working on a couple of improvements:
(i) general bug fixes
(ii) super robots implemented and proper start and end screens with hi-scores.
(iii) level editor
(iv) skinable graphics - the arena size will adjust to the size of your selected bitmaps.

I have already got a sequel in my mind - working as a full-on action game more like Berzerk. The arena will be spread over multiple screens and you'll have a Defender style scanner so you can see the whole level....one thing at a time though - I'll finish this first!



[ Edited Sun Feb 20 2005, 12:47PM ]

Davy 'Grey Gamer' Kelly
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Bill Loguidice
Sun Feb 20 2005, 01:05PM Quote
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Location: Central New Jersey, USA
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forcefield58 wrote: ...
Very addictive! Good game. Now I'm gunna have to go back and see what Berzerk was like. Know I've played it, just can't remember it.

I played Robot for a good 15 mins before I finally read the readme file and saw that I could shoot the darn things!!!!! Good job.


There are excellent versions of Berzerk for the Atari 2600, Atari 5200 and GCE Vectrex. The sequel, Frenzy, has a nice ColecoVision translation. Of course there's also MAME. It was always one of my favorite games. There's beauty in its simplicity of running and shooting in a single room environment under time pressure.

Still have to try this one though...!

Bill Loguidice - Armchair Arcade Editor
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davyK
Sun Feb 20 2005, 02:30PM Quote

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Location: Belfast, N.Ireland
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The 2600 version was very good. I hope the sequel to this effort to be a real-time action game like that.

Davy 'Grey Gamer' Kelly
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davyK
Sun Feb 20 2005, 07:35PM Quote

Registered Member #74
Joined: Mon Jan 19 2004, 08:40AM
Location: Belfast, N.Ireland
posts 902
Latest version available for download! (Just click on the link at the start of this thread).

Super robots firing diagonally in the expert level!
Basic intro screen.
Some bug fixes.

This kind of looks like a game now. See the readme file for my plans for this.

Stop Press:
Have found a bug : the game will crash if a robot shoots the golden hen from certain directions - will fix that ASAP! Very odd...that bit used to work OK - the code goblins have obviously visited me!



[ Edited Mon Feb 21 2005, 11:54AM ]

Davy 'Grey Gamer' Kelly
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davyK
Mon Feb 21 2005, 06:28PM Quote

Registered Member #74
Joined: Mon Jan 19 2004, 08:40AM
Location: Belfast, N.Ireland
posts 902
Bug fixed. Download from link at start of this thread.

I will do the hi-score table next which will enable me to finalise the scoring mechanism and build a game complete screen.

Once that is done, I'll move onto the level editor which could really transform this game - some of the generated levels aren't much fun.



Davy 'Grey Gamer' Kelly
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crcasey
Mon Feb 21 2005, 08:53PM Quote


Location: Pismo Beach, CA
posts 1023
Bill Loguidice wrote: ...
There are excellent versions of Berzerk for the Atari 2600, Atari 5200 and GCE Vectrex. The sequel, Frenzy, has a nice ColecoVision translation. Of course there's also MAME. It was always one of my favorite games. There's beauty in its simplicity of running and shooting in a single room environment under time pressure.

Still have to try this one though...!


Bill I can not beleive you left out what nowdays could be considered the 'classic' one room shooter. Castle Wolfenstien on the Apple ][. That has to be the first ammo hunting shooter on any platform that I can think of.

Cecil Casey - Moderator - crcasey@armchairarcade.com
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Bill Loguidice
Mon Feb 21 2005, 11:01PM Quote
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Location: Central New Jersey, USA
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crcasey wrote: ...
Bill Loguidice wrote: ...
There are excellent versions of Berzerk for the Atari 2600, Atari 5200 and GCE Vectrex. The sequel, Frenzy, has a nice ColecoVision translation. Of course there's also MAME. It was always one of my favorite games. There's beauty in its simplicity of running and shooting in a single room environment under time pressure.

Still have to try this one though...!


Bill I can not beleive you left out what nowdays could be considered the 'classic' one room shooter. Castle Wolfenstien on the Apple ][. That has to be the first ammo hunting shooter on any platform that I can think of.


I have Castle Wolfenstein and Beyond Castle Wolfenstein for the C-64 (where I played it first), as well as for other systems, including the Apple II (I think I only have a boxed version of Beyond for the C-64; of course I'm a huge fan and have multiple versions of Wolfenstein 3D, including for the Jaguar). I never did beat Beyond (never did quite place the suitcase right), but was able to beat Castle. I suppose in their own way they're very much like Berzerk, but the pacing of each is very different than that arcade game. They're basically Berzerk with depth and suspense (and even some "stealth"), rather than flat-out fast-paced action. I don't think one is a good substitute for the other...


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crcasey
Tue Feb 22 2005, 01:13AM Quote


Location: Pismo Beach, CA
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No you are right that Berserk was using a twitch to get a response, usually from an opponent that always knew where you were.

Wolf was different, you could use sneaking and hiding to your advantage in that game.

Was that better or just a different style of play?

The robot chase to a electric post game was one of the first styles I played.

That was closely followed by the two player ship on ship combat style games. That is a form that needs more looking at.

Lets just let 2 people have at it in starships. That just may be fun.

I know it was then. And we had attack patterns that we could type in faster than the keyboard could decode them. So we could do a couple moves in advance. This is the heart of a strategy game.

Let someone make a bet in advance.

[ Edited Tue Feb 22 2005, 01:20AM ]

Cecil Casey - Moderator - crcasey@armchairarcade.com
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davyK
Wed Feb 23 2005, 04:57AM Quote

Registered Member #74
Joined: Mon Jan 19 2004, 08:40AM
Location: Belfast, N.Ireland
posts 902
I've just realised that the latest version doesn't have the little animation effect on the robots! I was tweaking the explosion animation and it must have effected that. Seems I'm not applying the QA procedures I do in work !! Game plays OK though.

I'll post a fix for that when the hi-score table is ready.

[ Edited Wed Feb 23 2005, 05:41AM ]

Davy 'Grey Gamer' Kelly
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davyK
Thu Feb 24 2005, 12:08PM Quote

Registered Member #74
Joined: Mon Jan 19 2004, 08:40AM
Location: Belfast, N.Ireland
posts 902
New version available for download. (Click on the link at the start of this thread to get it)

Fixed the animation on the robots and have implemented a high score table (which has a small tribute to this site!).

The basic game is more or less there now - a bit more polishing on presentation (title screen etc.) then its on to the level designer.

After that , its a case of making it an "official" release.


Here's a link to my VAX Super Robot Remake web page


[ Edited Mon Mar 07 2005, 10:57AM ]

Davy 'Grey Gamer' Kelly
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davyK
Wed Mar 23 2005, 08:12PM Quote

Registered Member #74
Joined: Mon Jan 19 2004, 08:40AM
Location: Belfast, N.Ireland
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I have posted the latest version of this on my site! It now has a proper (if a bit cheesy) title screen , and , (ta-da!) a level editor!

Click http://homepage.ntlworld.com/david.kelly4/robot_v1.0beta.zip</a> to download. (The link at the start of this thread is now dead)

See the readme file for details. I have yet to implement a SAVE AS function in the level editor

I look forward to some more feedback on this..... good or bad

I realise that the gameplay mechanics of this effort does have problems - and I have a few ideas that could turn it into a nice little brain teaser (I talk briefly about this in the readme file). Any suggestions welcome!

STOP PRESS : "Save as" implemented in the editor and I squashed a few bugs too.

STOP PRESS : I have changed the firing sound - I have used the shoot.wav from Matt's Crystal Commander.....






[ Edited Fri Mar 25 2005, 02:47PM ]

Davy 'Grey Gamer' Kelly
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davyK
Mon Jul 11 2005, 06:21PM Quote

Registered Member #74
Joined: Mon Jan 19 2004, 08:40AM
Location: Belfast, N.Ireland
posts 902
This little project was in danger of becoming abandon-ware..
but I'm back at it - determined to make a game out of this!

I have now implemented shields in the game.
They are a feature only available in custom built levels you can create in the integrated level editor.
I have included a couple of test levels.

The shields give you protection from 1 hit or a mine.
The thing is though that the robots can use them too -
although they will not pick them up on purpose - just lumbering into them in their quest to get you.
Super robots don't use them but will destroy them if they shoot them or move into them

It is a nice feature and moves the custom mode of the game towards being a puzzle game.

I have other ideas that I will implement and release soon.

Didn't get any feedback for the last release - is it really that bad and you are all too polite?

All feedback welcomed !!! Really

Click here to download.

Here's a link to my VAX Super Robot Remake web page

[ Edited Tue Jul 12 2005, 08:53AM ]

Davy 'Grey Gamer' Kelly
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davyK
Sat Feb 25 2006, 06:42AM Quote

Registered Member #74
Joined: Mon Jan 19 2004, 08:40AM
Location: Belfast, N.Ireland
posts 902
Latest version posted (v1.21beta) which just has a couple of bug fixes (detailed in the readme file).

click here

I have also uploaded it to coders workshop (got over 70 downloads which is a big deal to me!!), even got 1 bit of feedback

click here to see the entry.



[ Edited Sat Feb 25 2006, 06:45AM ]

Davy 'Grey Gamer' Kelly
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Mark1970
Sat Feb 25 2006, 07:11AM Quote
Armchair Arcade Editor


Location: The Netherlands
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Ouch, I am on the macintosh right now.... Dying to try this one out! Cool to see that you are still working on this game. I really enjoyed the first version. As soon as I lay my fingers on my pc keyboard I'll download it and give it a try.




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Bill Loguidice
Sat Feb 25 2006, 09:37AM Quote
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Great, stuff, Davy, keep at it!

Bill Loguidice - Armchair Arcade Editor
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davyK
Sat Feb 25 2006, 10:20AM Quote

Registered Member #74
Joined: Mon Jan 19 2004, 08:40AM
Location: Belfast, N.Ireland
posts 902
Thanks Bill...

another bug fix here (found this just now - was supposed to have been fixed in an earlier release!)


http://homepage.ntlworld.com/david.kelly4/robot_v1.22beta.zip">version1.22beta




[ Edited Sat Feb 25 2006, 10:28AM ]

Davy 'Grey Gamer' Kelly
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