Contents at a Glance Cover Image
01. Hot Topic - Backwards Compatibility: Good or Bad?
02. Atari: The Lost Years of the Coin-Op, 1971 – 1975
03. A Chat with Chris Crawford
04. Retrogaming and Beyond on Mac OS X
05. A Reader’s Guide to the System Ranking Matrix (2005 Update)
06. The Best of Life in Eberron
07. Antic Aardvark in "Old School"
08. Video Review: Donkey Kong (GB, 1994)
09. Character Selection: From Princess to Dwarf
10. Video Review: Konami Collector's Series: Arcade Advanced (GBA, 2002)
[Bonus Article 1! July 28, 2005]
11. Additional bonus articles coming soon...!
Issue 7's articles: Richard Horsman
's Cover Image
The editor's speak in this issue's Hot Topic
editorial: Backwards Compatibility: Good or Bad? Atari: The Lost Years of the Coin-Op, 1971 – 1975
by Steve Fulton In this complete four part article, Steve takes a closer look at Atari's earliest arcade years that led to their entry into the home market A Chat with Chris Crawford
by Mat Tschirgi Master game designer Chris Crawford shares more of his wisdom with our own Mat Tschirgi Retrogaming and Beyond on Mac OS X
by Mark Vergeer Mark looks at the current state of retrogaming on different hardware configurations under OS X Tiger A Reader’s Guide to the System Ranking Matrix (2005 Update) - Technical Statistics and Ratings for U.S. Game Capable Systems
by Bill Loguidice
Application Development by Don Ferren This overview of the System Ranking Matrix leads into the latest updates for the reference and comparison guide itself, which now features 88 different videogame and computer systems The Best of Life in Eberron
by Gary Simon GJS himself brings us an irreverent look inside the very serious world of RPG's with this selection of comics Antic Aardvark in "Old School"
by Mike Vox, Bill Loguidice & Rene Jack Armchair Arcade's unofficial mascot makes his first appearance in his self-titled comic strip Video Review: Donkey Kong (GB, 1994)
by Mat Tschirgi Mat brings us a video review of Donkey Kong for the GameBoy, which was one of the first games to support color through the Super NES cartridge, Super GameBoy Character Selection: From Princess to Dwarf
by Christina Loguidice Do you want to play a game as a princess or dwarf? Christina discusses why the choice is not always an easy one Video Review: Konami Collector's Series: Arcade Advanced (GBA, 2002)
by Mark Vergeer Mark brings us our first bonus article for Issue 7 in this video review of a Konami compilation of truly classic arcade games for the Nintendo GameBoy Advance Bonus Level: One of the articles above contains a hard-to-find link to some hidden content, otherwise known as an "Easter Egg" in videogame speak. Can you be the first to find it? Look for additional articles posted approximately every two to three weeks for Issue 7. Be the first to know when a new article is released by becoming a forum member or subscribing to our RSS news feed!
Welcome to Armchair Arcade's Seventh Issue!
Thanks for checking out the latest issue of Armchair Arcade
. After our last anniversary issue, we've gone through several staff changes, Website updates and project implementations. With all that has happened, we are proud to say that Armchair Arcade
is now stronger than ever and ready to rise to new heights. This issue - our seventh in our roughly year and a half existence - provides further clarification of where we've always wanted to take the editorial direction of the publication. There is a perception that Armchair Arcade
is just about games. This is not true. We have always been about both computers and videogames. It is important to note though that many of us maintain older computers for three reasons: games, experimentation and programming. Programming what? Usually games. Few of us that collect have that Tandy Model I or Commodore Amiga in the corner for word processing or spreadsheet work, do we? Frankly, modern computers do that better and of course work better with modern printers. So, while everything seems to mostly revolve around games at Armchair Arcade
, that's more a reflection of reality than any specific limitation we place on our subject matter or content. If you see an article in this issue on CP/M on the Apple II or on Linux from our last issue, don't be alarmed. Remember, it's all about computers and videogames and all related in some fundamental manner. In any case, we hope it always makes for fun and educational reading.
Besides the great new cover art by Richard Horsman
- where you need to be sure to display the image both full-size and less than half-size to see the unique effect of his rendering technique - and our usual in-depth written content, we have another new video feature and two comics. With the "Antic Aardvark" comic, we are introducing our unofficial mascot, who appears in his first of many upcoming strips. Let us know what you think of the concept and direction as the Antic character and his world evolves.
Since our last issue, Armchair Arcade
has been honored by industry stalwart, PC Magazine
, as one of the Top 100
Websites of 2005. We have added selectable Website themes like "ColecoVision", "Amiga", "Atari XL", "Big Text" and the default "Armchair Arcade Classic". After finding a supplier to finally meet our high requirements, there is now an Armchair Arcade
, where a variety of high quality product is available for purchase, with both North American and International shipping zones. Our store will expand significantly in the coming months and your feedback will help guide it. While there, don't forget to check out its sister store
, where you can customize your own products. We also have a special discount offer for our readers for the wireless RGT: G1 Light Gun
that works on any television ($5 off, Coupon Code: ACA800).
As mentioned above, our popular "System Ranking Matrix
" has also been updated and is better than ever. This unique and valuable comparitive videogame and computer system resource now features 86 different US systems and an all new look, with more on the way.
On a final note, between issues, the sudden passing of RetroGaming Radio's producer, Bryan "Kidhype" Smith, hit very close to home. As many of you know, without RetroGaming Radio and the original forums, the three original founders of Armchair Arcade
never would have met and eventually created what we did. It is important to remember that our industry and success is nothing without the relationships we cultivate. It is therefore with heavy hearts that we send our sincerest best wishes to all of Bryan's family and friends. There is nothing more one can ask for in passing than making enough of an impact in life to be thought of and missed by others, and Bryan certainly succeeded in that.
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Please enjoy the new issue and above all, have fun! Remember to let us know what you think - good or bad - by providing comments with the articles and features, participating in our great forum community, or sending e-mails. We'd love to hear from you! P.S.
Don't forget, if you want your product reviewed or would like to donate hardware or software, contact your nearest Armchair Arcade
editor in the "About Us